以navmesh
为例<script setup>
import * as THREE from 'three';
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls';
import {
init as initRecastNavigation,
NavMeshQuery,
} from '@recast-navigation/core';
import { generateSoloNavMesh } from '@recast-navigation/generators';
import { DebugDrawer, getPositionsAndIndices } from '@recast-navigation/three';
import { exportNavMesh, importNavMesh } from 'recast-navigation';
initRecastNavigation();
const renderer = new THREE.WebGLRenderer();
document.body.appendChild(renderer.domElement);
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera();
camera.position.set(10, 10, -10);
const orbitControls = new OrbitControls(camera, renderer.domElement);
const onWindowResize = () => {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
};
onWindowResize();
window.addEventListener('resize', onWindowResize);
const animate = () => {
requestAnimationFrame(animate);
renderer.render(scene, camera);
};
animate();
function btnClick() {
document.getElementById('file1').click();
}
function openBinFile(e) {
var file = e.target.files[0];
var reader = new FileReader();
reader.onload = function (e) {
var content = new Uint8Array(e.target.result);
const { navMesh } = importNavMesh(content);
const debugDrawer = new DebugDrawer();
debugDrawer.drawNavMesh(navMesh);
scene.add(debugDrawer);
console.log(content);
};
reader.readAsArrayBuffer(file);
}
</script>
<template>
<button @click="btnClick">Open</button>
<input id="file1" type="file" style="display: none" @change="openBinFile" />
</template>