装饰器模式(C++)

发布于:2024-10-15 ⋅ 阅读:(78) ⋅ 点赞:(0)

定义:装饰器模式(Decorator Pattern)是一种结构型设计模式,它允许你向一个现有的对象添加新的功能,同时又不改变其结构。这种类型的设计模式属于对象结构型模式,它是通过创建一个包装对象,也就是装饰器,来包裹真实的对象。

        代码:

// 抽象构件角色  
class Component {  
public:  
    virtual ~Component() = default;  
    virtual void Operation() const = 0;  
};  
  
// 具体构件角色  
class ConcreteComponent : public Component {  
public:  
    void Operation() const override {  
        std::cout << "ConcreteComponent" << std::endl;  
    }  
};  
  
// 抽象装饰器角色  
class Decorator : public Component {  
protected:  
    std::shared_ptr<Component> component;  
  
public:  
    Decorator(std::shared_ptr<Component> comp) : component(comp) {}  
    void Operation() const override {  
        component->Operation();  
    }  
};  
  
// 具体装饰器角色A  
class ConcreteDecoratorA : public Decorator {  
public:  
    ConcreteDecoratorA(std::shared_ptr<Component> comp) : Decorator(comp) {}  
    void Operation() const override {  
        Decorator::Operation(); // 调用被装饰对象的Operation()  
        AddedBehavior();        // 调用附加行为  
    }  
    void AddedBehavior() const {  
        std::cout << "ConcreteDecoratorA - Added Behavior" << std::endl;  
    }  
};  
  
// 具体装饰器角色B  
class ConcreteDecoratorB : public Decorator {  
public:  
    ConcreteDecoratorB(std::shared_ptr<Component> comp) : Decorator(comp) {}  
    void Operation() const override {  
        AddedBehavior();        // 调用附加行为  
        Decorator::Operation(); // 调用被装饰对象的Operation()  
    }  
    void AddedBehavior() const {  
        std::cout << "ConcreteDecoratorB - Added Behavior" << std::endl;  
    }  
};  
  
int main() {  
    // 创建具体构件对象  
    auto concreteComponent = std::make_shared<ConcreteComponent>();  
  
    // 创建装饰器对象并装饰具体构件对象  
    auto decoratorA = std::make_shared<ConcreteDecoratorA>(concreteComponent);  
    auto decoratorB = std::make_shared<ConcreteDecoratorB>(decoratorA);  
  
    // 执行被装饰后的对象的方法  
    decoratorB->Operation();  
  
    return 0;  
}


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