1、转化灰度图像
vtkImageLuminance 负责将一个 RGB彩色图像转换为一个单组分的灰度图像。映射公式为:
Luminance = 0.3xR + 0.59xG + 0.11xB
式中R为输入图像的第一组分(红色),G为第二组分(绿色),B为第三组分(蓝色)。这个公式用于计算一个 RGB 颜色的亮度。该类的使用也比较简单,用户无须设置参数。代码如下:
vtkSmartPointer<vtkImageLuminance> luminanceFilter =
vtkSmartPointer<vtkImageLuminance>::New)
luminanceFilter->SetInputConnection(reader->GetOutputPort());
luminanceFilter->Update(0;
上例读入一幅 RGB 彩色图像,通过 vtkImageLuminance 转换为灰度图像,执行结果如图所示。
#include <vtkAutoInit.h>
VTK_MODULE_INIT(vtkRenderingOpenGL2);// VTK was built with vtkRenderingOpenGL2
VTK_MODULE_INIT(vtkInteractionStyle);
#include <vtkSmartPointer.h>
#include <vtkImageData.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkInteractorStyleImage.h>
#include <vtkRenderer.h>
#include <vtkImageActor.h>
#include <vtkBMPReader.h>
#include <vtkImageLuminance.h>
//测试图像:../data/lena.bmp
int main(int argc, char* argv[])
{
std::string sFile = "../data/lena.bmp";
vtkSmartPointer<vtkBMPReader> reader =
vtkSmartPointer<vtkBMPReader>::New();
reader->SetFileName (sFile.c_str());
reader->Update();
vtkSmartPointer<vtkImageLuminance> luminanceFilter =
vtkSmartPointer<vtkImageLuminance>::New();
luminanceFilter->SetInputData(reader->GetOutput());
luminanceFilter->Update();
vtkSmartPointer<vtkImageActor> originalActor =
vtkSmartPointer<vtkImageActor>::New();
originalActor->SetInputData(reader->GetOutput());
vtkSmartPointer<vtkImageActor> shiftscaleActor =
vtkSmartPointer<vtkImageActor>::New();
shiftscaleActor->SetInputData(luminanceFilter->GetOutput());
double originalViewport[4] = {0.0, 0.0, 0.5, 1.0};
double shiftscaleViewport[4] = {0.5, 0.0, 1.0, 1.0};
vtkSmartPointer<vtkRenderer> originalRenderer =
vtkSmartPointer<vtkRenderer>::New();
originalRenderer->SetViewport(originalViewport);
originalRenderer->AddActor(originalActor);
originalRenderer->ResetCamera();
originalRenderer->SetBackground(1.0, 1.0, 1.0);
vtkSmartPointer<vtkRenderer> shiftscaleRenderer =
vtkSmartPointer<vtkRenderer>::New();
shiftscaleRenderer->SetViewport(shiftscaleViewport);
shiftscaleRenderer->AddActor(shiftscaleActor);
shiftscaleRenderer->ResetCamera();
shiftscaleRenderer->SetBackground(1.0, 1.0, 1.0);
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(originalRenderer);
renderWindow->AddRenderer(shiftscaleRenderer);
renderWindow->SetSize( 640, 320 );
renderWindow->Render();
renderWindow->SetWindowName("Color2GrayImageExample");
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
vtkSmartPointer<vtkInteractorStyleImage> style =
vtkSmartPointer<vtkInteractorStyleImage>::New();
renderWindowInteractor->SetInteractorStyle(style);
renderWindowInteractor->SetRenderWindow(renderWindow);
renderWindowInteractor->Initialize();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
2、提取颜色分组
VTK中利用 vtkImageExtractComponents可以方便地提取彩色图像的各个颜色组分。使用该类时只需要设置要提取的组分序号即可。下述代码演示了如何提取彩色图像的某个颜色组分。
代码中定义了三个vtkImageExtractComponents 对象,分别用来提取红、绿和蓝色组分图像,函数 vtkImageExtractComponents::SetComponents)用来设置要提取的组分号,红、绿、蓝三色分别对应0、1和2。设置完毕,执行Update()即可得到各个组分的数据。其输出为vtkImageData,每一个颜色组分数据即是一个灰度图像。图5-17 为提取一幅彩色图像三个组分图像的结果。
#include <vtkAutoInit.h>
VTK_MODULE_INIT(vtkRenderingOpenGL2);// VTK was built with vtkRenderingOpenGL2
VTK_MODULE_INIT(vtkInteractionStyle);
#include <vtkImageData.h>
#include <vtkSmartPointer.h>
#include <vtkImageExtractComponents.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkInteractorStyleImage.h>
#include <vtkRenderer.h>
#include <vtkBMPReader.h>
#include <vtkImageActor.h>
//测试图像:../data/lena.bmp
int main(int argc, char* argv[])
{
std::string sFile = "../data/lena.bmp";
vtkSmartPointer<vtkBMPReader> reader =
vtkSmartPointer<vtkBMPReader>::New();
reader->SetFileName (sFile.c_str());
vtkSmartPointer<vtkImageExtractComponents> extractRedFilter =
vtkSmartPointer<vtkImageExtractComponents>::New();
extractRedFilter->SetInputConnection(reader->GetOutputPort());
extractRedFilter->SetComponents(0);
extractRedFilter->Update();
vtkSmartPointer<vtkImageExtractComponents> extractGreenFilter =
vtkSmartPointer<vtkImageExtractComponents>::New();
extractGreenFilter->SetInputConnection(reader->GetOutputPort());
extractGreenFilter->SetComponents(1);
extractGreenFilter->Update();
vtkSmartPointer<vtkImageExtractComponents> extractBlueFilter =
vtkSmartPointer<vtkImageExtractComponents>::New();
extractBlueFilter->SetInputConnection(reader->GetOutputPort());
extractBlueFilter->SetComponents(2);
extractBlueFilter->Update();
// Create actors
vtkSmartPointer<vtkImageActor> inputActor =
vtkSmartPointer<vtkImageActor>::New();
inputActor->SetInputData(reader->GetOutput());
vtkSmartPointer<vtkImageActor> redActor =
vtkSmartPointer<vtkImageActor>::New();
redActor->SetInputData(extractRedFilter->GetOutput());
vtkSmartPointer<vtkImageActor> greenActor =
vtkSmartPointer<vtkImageActor>::New();
greenActor->SetInputData(extractGreenFilter->GetOutput());
vtkSmartPointer<vtkImageActor> blueActor =
vtkSmartPointer<vtkImageActor>::New();
blueActor->SetInputData(extractBlueFilter->GetOutput());
double inputViewport[4] = {0.0, 0.0, 0.25, 1.0};
double redViewport[4] = {0.25, 0.0, 0.5, 1.0};
double greenViewport[4] = {0.5, 0.0, 0.75, 1.0};
double blueViewport[4] = {0.75, 0.0, 1.0, 1.0};
vtkSmartPointer<vtkRenderer> inputRenderer =
vtkSmartPointer<vtkRenderer>::New();
inputRenderer->SetViewport(inputViewport);
inputRenderer->AddActor(inputActor);
inputRenderer->ResetCamera();
inputRenderer->SetBackground(1.0, 1.0, 1.0);
vtkSmartPointer<vtkRenderer> redRenderer =
vtkSmartPointer<vtkRenderer>::New();
redRenderer->SetViewport(redViewport);
redRenderer->AddActor(redActor);
redRenderer->ResetCamera();
redRenderer->SetBackground(1.0, 1.0, 1.0);
vtkSmartPointer<vtkRenderer> greenRenderer =
vtkSmartPointer<vtkRenderer>::New();
greenRenderer->SetViewport(greenViewport);
greenRenderer->AddActor(greenActor);
greenRenderer->ResetCamera();
greenRenderer->SetBackground(1.0, 1.0, 1.0);
vtkSmartPointer<vtkRenderer> blueRenderer =
vtkSmartPointer<vtkRenderer>::New();
blueRenderer->SetViewport(blueViewport);
blueRenderer->AddActor(blueActor);
blueRenderer->ResetCamera();
blueRenderer->SetBackground(1.0, 1.0, 1.0);
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(inputRenderer);
renderWindow->AddRenderer(redRenderer);
renderWindow->AddRenderer(greenRenderer);
renderWindow->AddRenderer(blueRenderer);
renderWindow->SetSize(1200, 300);
renderWindow->Render();
renderWindow->SetWindowName("ImageExtractComponentsExample");
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
vtkSmartPointer<vtkInteractorStyleImage> style =
vtkSmartPointer<vtkInteractorStyleImage>::New();
renderWindowInteractor->SetInteractorStyle(style);
renderWindowInteractor->SetRenderWindow(renderWindow);
renderWindowInteractor->Initialize();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
3、图像彩色映射
图像彩色映射的原理是:先生成一个颜色查找表,然后根据图像像素的一个标量值在颜色查找表中查找对应的颜色,并用新颜色值替代原来的像素值。VTK中以vtkImageMapToColors 实现图像彩色映射,以vtkLookUpTable生成颜色查找表。下述代码演示了如何进行彩色映射。
#include <vtkAutoInit.h>
VTK_MODULE_INIT(vtkRenderingOpenGL2);// VTK was built with vtkRenderingOpenGL2
VTK_MODULE_INIT(vtkInteractionStyle);
#include <vtkSmartPointer.h>
#include <vtkImageData.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkInteractorStyleImage.h>
#include <vtkRenderer.h>
#include <vtkImageActor.h>
#include <vtkJPEGReader.h>
#include <vtkImageLuminance.h>
#include <vtkLookupTable.h>
#include <vtkImageMapToColors.h>
//测试图像:../data/lena-gray.jpg
int main(int argc, char* argv[])
{
vtkSmartPointer<vtkJPEGReader> reader =
vtkSmartPointer<vtkJPEGReader>::New();
reader->SetFileName ( "..\\data\\lena-gray.jpg" );
vtkSmartPointer<vtkLookupTable> colorTable =
vtkSmartPointer<vtkLookupTable>::New();
colorTable->SetRange( 0.0, 255.0 );
colorTable->SetHueRange( 0.1, 0.5 );
colorTable->SetValueRange( 0.6, 1.0 );
colorTable->Build();
vtkSmartPointer<vtkImageMapToColors> colorMap =
vtkSmartPointer<vtkImageMapToColors>::New();
colorMap->SetInputConnection( reader->GetOutputPort() );
colorMap->SetLookupTable( colorTable );
colorMap->Update();
vtkSmartPointer<vtkImageActor> originalActor =
vtkSmartPointer<vtkImageActor>::New();
originalActor->SetInputData(reader->GetOutput());
vtkSmartPointer<vtkImageActor> shiftscaleActor =
vtkSmartPointer<vtkImageActor>::New();
shiftscaleActor->SetInputData(colorMap->GetOutput());
double originalViewport[4] = {0.0, 0.0, 0.5, 1.0};
double shiftscaleViewport[4] = {0.5, 0.0, 1.0, 1.0};
vtkSmartPointer<vtkRenderer> originalRenderer =
vtkSmartPointer<vtkRenderer>::New();
originalRenderer->SetViewport(originalViewport);
originalRenderer->AddActor(originalActor);
originalRenderer->ResetCamera();
originalRenderer->SetBackground(1.0, 0.8, 1.0);
vtkSmartPointer<vtkRenderer> shiftscaleRenderer =
vtkSmartPointer<vtkRenderer>::New();
shiftscaleRenderer->SetViewport(shiftscaleViewport);
shiftscaleRenderer->AddActor(shiftscaleActor);
shiftscaleRenderer->ResetCamera();
shiftscaleRenderer->SetBackground(1.0, 1.0, 0.8);
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(originalRenderer);
renderWindow->AddRenderer(shiftscaleRenderer);
renderWindow->SetSize(900, 300);
renderWindow->Render();
renderWindow->SetWindowName("Gray2ColorImageExample");
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
vtkSmartPointer<vtkInteractorStyleImage> style =
vtkSmartPointer<vtkInteractorStyleImage>::New();
renderWindowInteractor->SetInteractorStyle(style);
renderWindowInteractor->SetRenderWindow(renderWindow);
renderWindowInteractor->Initialize();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
4、颜色合成
前面了解了如何提取彩色图像的各个颜色组分,VTK也支持将多个灰度图像合并成一个彩色图像。VTK 中的 vtkImageAppendComponents 类可用来合成彩色图像,其输入需要提供三个灰度图像。下面通过一个示例来演示 vtkImageAppendComponents 类的用法。
#include <vtkAutoInit.h>
VTK_MODULE_INIT(vtkRenderingOpenGL2);// VTK was built with vtkRenderingOpenGL2
VTK_MODULE_INIT(vtkInteractionStyle);
#include <vtkSmartPointer.h>
#include <vtkImageData.h>
#include <vtkImageAppendComponents.h>
#include <vtkImageCanvasSource2D.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkInteractorStyleImage.h>
#include <vtkRenderer.h>
#include <vtkJPEGReader.h>
#include <vtkImageActor.h>
int main(int, char *[])
{
vtkSmartPointer<vtkImageCanvasSource2D> red =
vtkSmartPointer<vtkImageCanvasSource2D>::New();
red->SetScalarTypeToUnsignedChar();
red->SetNumberOfScalarComponents(1);
red->SetExtent(0, 100, 0, 100, 0, 0);
red->SetDrawColor(0, 0, 0, 0);
red->FillBox(0,100,0,100);
red->SetDrawColor(255, 0, 0.0, 0.0);
red->FillBox(20,40,20,40);
red->Update();
vtkSmartPointer<vtkImageCanvasSource2D> green =
vtkSmartPointer<vtkImageCanvasSource2D>::New();
green->SetScalarTypeToUnsignedChar();
green->SetNumberOfScalarComponents(1);
green->SetExtent(0, 100, 0, 100, 0, 0);
green->SetDrawColor(0, 0, 0, 0);
green->FillBox(0,100,0,100);
green->SetDrawColor(255, 0, 0, 0);
green->FillBox(30,50,30,50);
green->Update();
vtkSmartPointer<vtkImageCanvasSource2D> blue =
vtkSmartPointer<vtkImageCanvasSource2D>::New();
blue->SetScalarTypeToUnsignedChar();
blue->SetNumberOfScalarComponents(1);
blue->SetExtent(0, 100, 0, 100, 0, 0);
blue->SetDrawColor(0, 0, 0, 0);
blue->FillBox(0,100,0,100);
blue->SetDrawColor(255, 0, 0, 0);
blue->FillBox(40,60,40,60);
blue->Update();
vtkSmartPointer<vtkImageAppendComponents> appendFilter =
vtkSmartPointer<vtkImageAppendComponents>::New();
appendFilter->SetInputConnection(0, red->GetOutputPort());
appendFilter->AddInputConnection(0, green->GetOutputPort());
appendFilter->AddInputConnection(0, blue->GetOutputPort());
appendFilter->Update();
vtkSmartPointer<vtkImageActor> redActor =
vtkSmartPointer<vtkImageActor>::New();
redActor->SetInputData(red->GetOutput());
vtkSmartPointer<vtkImageActor> greenActor =
vtkSmartPointer<vtkImageActor>::New();
greenActor->SetInputData(green->GetOutput());
vtkSmartPointer<vtkImageActor> blueActor =
vtkSmartPointer<vtkImageActor>::New();
blueActor->SetInputData(blue->GetOutput());
vtkSmartPointer<vtkImageActor> combinedActor =
vtkSmartPointer<vtkImageActor>::New();
combinedActor->SetInputData(appendFilter->GetOutput());
// Define viewport ranges
// (xmin, ymin, xmax, ymax)
double redViewport[4] = {0.0, 0.0, 0.25, 1.0};
double greenViewport[4] = {0.25, 0.0, 0.5, 1.0};
double blueViewport[4] = {0.5, 0.0, 0.75, 1.0};
double combinedViewport[4] = {0.75, 0.0, 1.0, 1.0};
// Setup renderers
vtkSmartPointer<vtkRenderer> redRenderer =
vtkSmartPointer<vtkRenderer>::New();
redRenderer->SetViewport(redViewport);
redRenderer->AddActor(redActor);
redRenderer->ResetCamera();
redRenderer->SetBackground(1.0, 1.0, 1.0);
vtkSmartPointer<vtkRenderer> greenRenderer =
vtkSmartPointer<vtkRenderer>::New();
greenRenderer->SetViewport(greenViewport);
greenRenderer->AddActor(greenActor);
greenRenderer->ResetCamera();
greenRenderer->SetBackground(1.0, 1.0, 1.0);
vtkSmartPointer<vtkRenderer> blueRenderer =
vtkSmartPointer<vtkRenderer>::New();
blueRenderer->SetViewport(blueViewport);
blueRenderer->AddActor(blueActor);
blueRenderer->ResetCamera();
blueRenderer->SetBackground(1.0, 1.0, 1.0);
vtkSmartPointer<vtkRenderer> combinedRenderer =
vtkSmartPointer<vtkRenderer>::New();
combinedRenderer->SetViewport(combinedViewport);
combinedRenderer->AddActor(combinedActor);
combinedRenderer->ResetCamera();
combinedRenderer->SetBackground(1.0, 1.0, 1.0);
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(redRenderer);
renderWindow->AddRenderer(greenRenderer);
renderWindow->AddRenderer(blueRenderer);
renderWindow->AddRenderer(combinedRenderer);
renderWindow->SetSize(1200, 300);
renderWindow->Render();
renderWindow->SetWindowName("ImageAppendComponentsExample");
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
vtkSmartPointer<vtkInteractorStyleImage> style =
vtkSmartPointer<vtkInteractorStyleImage>::New();
renderWindowInteractor->SetInteractorStyle(style);
renderWindowInteractor->SetRenderWindow(renderWindow);
renderWindowInteractor->Initialize();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
上述代码先利用 vtkImageCanvasSource2D 定义了三个二值图像,每个图像中绘制了一个白色矩形,并且三个矩形有部分重叠;然后定义 vtkImageAppendComponents 对象,并将三个图像设置为 vtkImageAppendComponents 对象的输入来合成图像。合成的效果为三个图像中对应的三个像素点的像素值合成一个RGB像素值,如三个图像中第100 个像素的像素值分别为255、0和0,那么该点在输出图像中的像素值为(255,0,0),显示为红色。