Player
-int ix[x坐标]
-int iy[y坐标]
-int ijh[跳跃高度]
-int iheal[生命值]
-bool blr[朝向]
-vector v[玩家射出的子弹]
+[构造函数]Player()
+[打印地牢]void printmap(const char strmap[11][11], const bool bwait, const int iunmd)
+[打印地牢(右偏版本)]void printmap(char(*strmap)[11][11], const bool bwait, const int ir, const int iunmd)
+[跳跃]void jump(char** cpp)
+[左移]void left_move(char** cpp)
+[右移]void right_move(char** cpp)
+[设置或获得玩家的x坐标,y坐标或血量]int& sgetxyhs(XYHS xyhsmode)
+[设置或获得玩家射出的子弹]vector<trir>* sgetxyhs()
+[上升或下坠]void upOrDown(char** cpp)
+[射击]void shoot(int& i, char** cpp)
+[子弹移动]void shootmove(const char(*strmap)[11][11], bool bmode)