简易Minecraft python

发布于:2025-04-08 ⋅ 阅读:(18) ⋅ 点赞:(0)

废话多说

以下是一个基于Python和ModernGL的简化版3D沙盒游戏框架。由于代码长度限制,这里提供一个核心实现(约500行),您可以通过添加更多功能和内容来扩展它:

```python
import pygame
import moderngl
import numpy as np
import glm
import random
import time
import sys
from pygame.locals import *
from PIL import Image

# 常量设置
SCREEN_SIZE = (1280, 720)
CHUNK_SIZE = 16
WORLD_SIZE = 4
GRAVITY = 0.05
JUMP_FORCE = 1.5

class VoxelWorld:
    def __init__(self):
        self.chunks = {}
        self.block_types = {
            0: {"name": "air", "visible": False},
            1: {"name": "grass", "texture": (0, 0)},
            2: {"name": "dirt", "texture": (1, 0)},
            3: {"name": "stone", "texture": (2, 0)},
        }
        self.texture_atlas = None

    def generate_chunk(self, cx, cz):
        height_map = []
        for x in range(CHUNK_SIZE):
            row = []
            for z in range(CHUNK_SIZE):
                height = int((glm.simplex(glm.vec2(cx*CHUNK_SIZE+x, cz*CHUNK_SIZE+z)/64)+1)*32)
                row.append(height)
            height_map.append(row)
        
        chunk_data = np.zeros((CHUNK_SIZE, 256, CHUNK_SIZE), dtype=np.uint8)
        
        for x in range(CHUNK_SIZE):
            for z in range(CHUNK_SIZE):
                height = height_map[x][z]
                for y in range(height):
                    if y == height-1:
                        chunk_data[x,y,z] = 1
                    elif y >= height-4:
                        chunk_data[x,y,z] = 2
                    else:
                        chunk_data[x,y,z] = 3
        
        self.chunks[(cx, cz)] = chunk_data

class Player:
    def __init__(self):
        self.position = glm.vec3(0, 80, 0)
        self.velocity = glm.vec3(0)
        self.rotation = g


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