废话多说
以下是一个基于Python和ModernGL的简化版3D沙盒游戏框架。由于代码长度限制,这里提供一个核心实现(约500行),您可以通过添加更多功能和内容来扩展它:
```python
import pygame
import moderngl
import numpy as np
import glm
import random
import time
import sys
from pygame.locals import *
from PIL import Image
# 常量设置
SCREEN_SIZE = (1280, 720)
CHUNK_SIZE = 16
WORLD_SIZE = 4
GRAVITY = 0.05
JUMP_FORCE = 1.5
class VoxelWorld:
def __init__(self):
self.chunks = {}
self.block_types = {
0: {"name": "air", "visible": False},
1: {"name": "grass", "texture": (0, 0)},
2: {"name": "dirt", "texture": (1, 0)},
3: {"name": "stone", "texture": (2, 0)},
}
self.texture_atlas = None
def generate_chunk(self, cx, cz):
height_map = []
for x in range(CHUNK_SIZE):
row = []
for z in range(CHUNK_SIZE):
height = int((glm.simplex(glm.vec2(cx*CHUNK_SIZE+x, cz*CHUNK_SIZE+z)/64)+1)*32)
row.append(height)
height_map.append(row)
chunk_data = np.zeros((CHUNK_SIZE, 256, CHUNK_SIZE), dtype=np.uint8)
for x in range(CHUNK_SIZE):
for z in range(CHUNK_SIZE):
height = height_map[x][z]
for y in range(height):
if y == height-1:
chunk_data[x,y,z] = 1
elif y >= height-4:
chunk_data[x,y,z] = 2
else:
chunk_data[x,y,z] = 3
self.chunks[(cx, cz)] = chunk_data
class Player:
def __init__(self):
self.position = glm.vec3(0, 80, 0)
self.velocity = glm.vec3(0)
self.rotation = g