封装Tcp Socket
0. 前言
本文中用到的Log.hpp
在笔者的历史文章中都有涉及,这里就不再粘贴源码了,学习地址如下:https://blog.csdn.net/weixin_73870552/article/details/145434855?spm=1001.2014.3001.5501。
TCP相对于UDP更加复杂,这里只介绍TCP的封装,学习完后,大家可以自己尝试UDP的封装。
1. Socket.hpp
采用模版方法类的设计模式,基类方法由子类实现
#pragma once
#include <iostream>
#include <string>
#include <cstring>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <unistd.h>
#define Convert(addrptr) ((struct sockaddr*)addrptr)
// 错误码
enum {
SocketError = 1,
BindError,
ListenError
};
const static int defaultsockfd = -1;
const int backlog = 5; // 这个参数后面讲
// 封装一个基类,Socket接口类
// 设计模式:模版方法类
class Socket
{
public:
virtual ~Socket() {}
virtual void CreateSocketOrDie() = 0; // 创建套接字
virtual void BindSocketOrDie(uint16_t port) = 0; // 绑定
virtual void ListenSocketOrDie(int backlog) = 0; // 监听
virtual Socket* AcceptConnection(std::string *peerip, uint16_t *peerport) = 0;
virtual bool ConnectServer(std::string &serverip, uint16_t serverport) = 0;
virtual int GetSockFd() = 0;
virtual void SetSockFd(int sockfd) = 0;
virtual void CloseSocket() = 0;
virtual bool Recv(std::string *buffer, int size) = 0;
virtual void Send(std::string &send_str) = 0;
public:
void BuildListenSocketMethod(uint16_t port, int backlog)
{
CreateSocketOrDie();
BindSocketOrDie(port);
ListenSocketOrDie(backlog);
}
bool BuildConnectSocketMethod(std::string &serverip, uint16_t serverport)
{
CreateSocketOrDie();
return ConnectServer(serverip, serverport);
}
void BuildNormalSocketMethod(int sockfd)
{
SetSockFd(sockfd);
}
};
// TCP
class TcpSocket : public Socket
{
public:
TcpSocket(int sockfd = defaultsockfd)
: _sockfd(sockfd)
{}
~TcpSocket()
{}
void CreateSocketOrDie() override
{
_sockfd = ::socket(AF_INET, SOCK_STREAM, 0);
if(_sockfd < 0) exit(SocketError);
}
void BindSocketOrDie(uint16_t port) override
{
struct sockaddr_in local;
memset(&local, 0, sizeof(local));
local.sin_family = AF_INET;
local.sin_addr.s_addr = INADDR_ANY;
local.sin_port = htons(port);
int n = ::bind(_sockfd, Convert(&local), sizeof(local));
if(n < 0) exit(BindError);
}
void ListenSocketOrDie(int backlog) override
{
int n = ::listen(_sockfd, backlog);
if(n < 0) exit(ListenError);
}
Socket* AcceptConnection(std::string *peerip, uint16_t *peerport) override
{
struct sockaddr_in peer;
socklen_t len = sizeof(peer);
int newsockfd = ::accept(_sockfd, Convert(&peer), &len);
if(newsockfd < 0) return nullptr;
*peerip = inet_ntoa(peer.sin_addr);
*peerport = ntohs(peer.sin_port);
Socket *s = new TcpSocket(newsockfd);
return s;
}
bool ConnectServer(std::string &serverip, uint16_t serverport) override
{
struct sockaddr_in server;
memset(&server, 0, sizeof(server));
server.sin_family = AF_INET;
server.sin_addr.s_addr = inet_addr(serverip.c_str());
server.sin_port = htons(serverport);
int n = ::connect(_sockfd, Convert(&server), sizeof(server));
if(n == 0) return true;
else return false;
}
int GetSockFd() override
{
return _sockfd;
}
void SetSockFd(int sockfd) override
{
_sockfd = sockfd;
}
void CloseSocket() override
{
if(_sockfd > defaultsockfd)
::close(_sockfd);
}
bool Recv(std::string *buffer, int size) override
{
char inbuffer[size];
ssize_t n = recv(_sockfd, inbuffer, size-1, 0);
if(n > 0)
{
inbuffer[n] = 0;
*buffer += inbuffer;
return true;
}
else if(n == 0) return false;
else return false;
}
void Send(std::string &send_str) override
{
// 这一块涉及到多路转接,我们之后统一说
send(_sockfd, send_str.c_str(), send_str.size(), 0);
}
private:
int _sockfd;
};
2. 简单的使用介绍
1. 服务端
#include <iostream>
#include <string>
#include <memory>
#include <unistd.h>
#include "Log.hpp"
#include "Socket.hpp"
// ./server localport
int main(int argc, char *argv[])
{
if(argc != 2)
{
std::cout << "Usage: " << argv[0] << "port" << std::endl;
return 0;
}
uint16_t localport = std::stoi(argv[1]);
std::unique_ptr<TcpSocket> tsvr(new TcpSocket());
tsvr->BuildListenSocketMethod(localport, backlog);
while(true)
{
std::string peerip;
uint16_t peerport;
lg.LogMessage(Debug, "ready to accept, listensocketfd: %d\n", tsvr->GetSockFd());
Socket *newsock = tsvr->AcceptConnection(&peerip, &peerport);
if(newsock == nullptr) continue;
lg.LogMessage(Info, "get a new link... sockfd: %d, client info: %s:%d\n", newsock->GetSockFd(), peerip.c_str(), peerport);
while(true)
{
std::string buffer;
newsock->Recv(&buffer, 1024);
std::cout << "get a message: " << buffer.c_str() << std::endl;
sleep(1);
}
// 注意资源的释放
newsock->CloseSocket();
delete newsock;
}
tsvr->CloseSocket();
return 0;
}
2. 客户端
#include <iostream>
#include <unistd.h>
#include <memory>
#include "Socket.hpp"
// ./client serverip serverport
int main(int argc, char* argv[])
{
if(argc != 3)
{
std::cout << "Usage: " << argv[0] << " serverip serverport" << std::endl;
return 0;
}
std::string serverip = argv[1];
uint16_t serverport = std::stoi(argv[2]);
std::unique_ptr<TcpSocket> tsvr(new TcpSocket());
if(!tsvr->BuildConnectSocketMethod(serverip, serverport))
{
std::cerr << "connect " << serverip << ":" << serverport << " failed" << std::endl;
return 0;
}
std::cout << "connect " << serverip << ":" << serverport << " success" << std::endl;
std::string message = "a";
char n = 'b';
while(true)
{
tsvr->Send(message);
message.push_back(n++);
sleep(1);
}
tsvr->CloseSocket();
return 0;
}
3. 通信测试