【音视频】SDL事件

发布于:2025-05-01 ⋅ 阅读:(15) ⋅ 点赞:(0)

SDL 事件

函数
  • SDL_WaitEvent(): 等待一个事件
  • SDL_PushEvent(): 发送一个事件
  • SDL_PumpEvents(): 将硬件设备产生的事件放入事件队列,用于读取事件,在调用该函数之前,必须调用SDL_PumpEvents搜集键盘等事件
  • SDL_PeepEvents(): 从事件队列提取一个事件
数据结构
  • SDL_Event: 代表一个事件

实现流程

创建窗口

创建一个窗口,标题为An SDL2 window,其中后面两个参数的意义如下:

  • SDL_WINDOW_SHOWN:窗口创建后立即显示。
  • SDL_WINDOW_BORDERLESS:去除窗口边框,实现无边框效果
SDL_Window *window = NULL;  
window = SDL_CreateWindow(
	"An SDL2 window",                  // window title
	SDL_WINDOWPOS_UNDEFINED,           // initial x position
	SDL_WINDOWPOS_UNDEFINED,           // initial y position
	640,                               // width, in pixels
	480,                               // height, in pixels
	SDL_WINDOW_SHOWN | SDL_WINDOW_BORDERLESS// flags - see below
	);

创建渲染器

创建一个渲染器,用于窗口的渲染

SDL_Renderer *renderer = NULL;
renderer = SDL_CreateRenderer(window, -1, 0);

渲染初始帧

因为只需要一帧就好,因此我们直接在循环外进行初始帧的渲染即可,相关API的意义如下

  • SDL_SetRenderDrawColor:设置渲染颜色(此处为红色)。
  • SDL_RenderClear:用指定颜色清空渲染目标(即窗口背景)。
  • SDL_RenderPresent:将渲染结果提交到窗口显示
/* We must call SDL_CreateRenderer in order for draw calls to affect this window. */
renderer = SDL_CreateRenderer(window, -1, 0);

/* Select the color for drawing. It is set to red here. */
SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255);

/* Clear the entire screen to our selected color. */
SDL_RenderClear(renderer);

/* Up until now everything was drawn behind the scenes.
   This will show the new, red contents of the window. */
SDL_RenderPresent(renderer);

设置事件循环

开始事件循环,根据不同的输入处理不同事件:

事件循环机制

  • SDL_WaitEvent:阻塞等待事件触发,适用于单线程事件处理
  • 所有事件(如键盘、鼠标、自定义事件)均存储在队列中,按顺序处理

键盘事件

  • 处理键盘按下的操作
  • 当按下q的时候向事件队列中加入自定义的退出事件,这个事件类型需要在这个SDL_USEREVENT的基础上进行累加,比如
#define FF_QUIT_EVENT    (SDL_USEREVENT + 2) // 用户自定义事件

加入自定义事件

SDL_Event event_q;
event_q.type = FF_QUIT_EVENT;
SDL_PushEvent(&event_q);

鼠标按下事件

  • 处理鼠标左键按下/右键按下/其他键(滚轮键按下等)

鼠标移动事件

  • 获取鼠标移动时的坐标

自定义事件

  • FF_QUIT_EVENT事件是我们自定义的事件,需要使用SDL的宏SDL_USEREVENT的基础上进行累加,比如
#define FF_QUIT_EVENT    (SDL_USEREVENT + 2) // 用户自定义事件

处理自定义事件

case FF_QUIT_EVENT:
	printf("receive quit event\n");
	b_exit = 1;
	break;
}
if(b_exit)
	break;
SDL_Event event;
int b_exit = 0;
for (;;)
{
	SDL_WaitEvent(&event);
	switch (event.type)
	{
	case SDL_KEYDOWN:	/* 键盘事件 */
		switch (event.key.keysym.sym)
		{
		case SDLK_a:
			printf("key down a\n");
			break;
		case SDLK_s:
			printf("key down s\n");
			break;
		case SDLK_d:
			printf("key down d\n");
			break;
		case SDLK_q:
			printf("key down q and push quit event\n");
			SDL_Event event_q;
			event_q.type = FF_QUIT_EVENT;
			SDL_PushEvent(&event_q);
			break;
		default:
			printf("key down 0x%x\n", event.key.keysym.sym);
			break;
		}
		break;
	case SDL_MOUSEBUTTONDOWN:			/* 鼠标按下事件 */
		if (event.button.button == SDL_BUTTON_LEFT)
		{
			printf("mouse down left\n");
		}
		else if(event.button.button == SDL_BUTTON_RIGHT)
		{
			printf("mouse down right\n");
		}
		else
		{
			printf("mouse down %d\n", event.button.button);
		}
		break;
	case SDL_MOUSEMOTION:		/* 鼠标移动事件 */
		printf("mouse movie (%d,%d)\n", event.button.x, event.button.y);
		break;
	case FF_QUIT_EVENT:
		printf("receive quit event\n");
		b_exit = 1;
		break;
	}
	if(b_exit)
		break;
}

完整代码

main.c

#include <SDL.h>
#include <stdio.h>
#define FF_QUIT_EVENT    (SDL_USEREVENT + 2) // 用户自定义事件
#undef main
int main(int argc, char* argv[])
{
    SDL_Window *window = NULL;              // Declare a pointer
    SDL_Renderer *renderer = NULL;

    SDL_Init(SDL_INIT_VIDEO);               // Initialize SDL2

    // Create an application window with the following settings:
    window = SDL_CreateWindow(
        "An SDL2 window",                  // window title
        SDL_WINDOWPOS_UNDEFINED,           // initial x position
        SDL_WINDOWPOS_UNDEFINED,           // initial y position
        640,                               // width, in pixels
        480,                               // height, in pixels
        SDL_WINDOW_SHOWN | SDL_WINDOW_BORDERLESS// flags - see below
        );

    // Check that the window was successfully created
    if (window == NULL)
    {
        // In the case that the window could not be made...
        printf("Could not create window: %s\n", SDL_GetError());
        return 1;
    }

    /* We must call SDL_CreateRenderer in order for draw calls to affect this window. */
    renderer = SDL_CreateRenderer(window, -1, 0);

    /* Select the color for drawing. It is set to red here. */
    SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255);

    /* Clear the entire screen to our selected color. */
    SDL_RenderClear(renderer);

    /* Up until now everything was drawn behind the scenes.
       This will show the new, red contents of the window. */
    SDL_RenderPresent(renderer);

    SDL_Event event;
    int b_exit = 0;
    for (;;)
    {
        SDL_WaitEvent(&event);
        switch (event.type)
        {
        case SDL_KEYDOWN:	/* 键盘事件 */
            switch (event.key.keysym.sym)
            {
            case SDLK_a:
                printf("key down a\n");
                break;
            case SDLK_s:
                printf("key down s\n");
                break;
            case SDLK_d:
                printf("key down d\n");
                break;
            case SDLK_q:
                printf("key down q and push quit event\n");
                SDL_Event event_q;
                event_q.type = FF_QUIT_EVENT;
                SDL_PushEvent(&event_q);
                break;
            default:
                printf("key down 0x%x\n", event.key.keysym.sym);
                break;
            }
            break;
        case SDL_MOUSEBUTTONDOWN:			/* 鼠标按下事件 */
            if (event.button.button == SDL_BUTTON_LEFT)
            {
                printf("mouse down left\n");
            }
            else if(event.button.button == SDL_BUTTON_RIGHT)
            {
                printf("mouse down right\n");
            }
            else
            {
                printf("mouse down %d\n", event.button.button);
            }
            break;
        case SDL_MOUSEMOTION:		/* 鼠标移动事件 */
            printf("mouse movie (%d,%d)\n", event.button.x, event.button.y);
            break;
        case FF_QUIT_EVENT:
            printf("receive quit event\n");
            b_exit = 1;
            break;
        }
        if(b_exit)
            break;
    }

    //destory renderer
    if (renderer)
        SDL_DestroyRenderer(renderer);

    // Close and destroy the window
    if (window)
        SDL_DestroyWindow(window);

    // Clean up
    SDL_Quit();
    return 0;
}


更多资料:https://github.com/0voice