单片机——实现交通信号灯管理

发布于:2025-05-23 ⋅ 阅读:(20) ⋅ 点赞:(0)

随便写写,汇总一下,就一个单片机,没有模拟软件,什么都没有~

点阵、数码管、led同时点亮

#include <reg52.h>

sbit ADDR0 = P1^0;
sbit ADDR1 = P1^1;
sbit ADDR2 = P1^2;
sbit ADDR3 = P1^3;
sbit ENLED = P1^4;

// 交通灯控制引脚定义
sbit A_Red    = P0^0;
sbit A_Yellow = P0^1;
sbit A_Green  = P0^2;
sbit B_Red    = P0^3;
sbit B_Yellow = P0^4;
sbit B_Green  = P0^5;

unsigned char code LedChar[] = {  // 数码管显示字符转换表
    0xC0, 0xF9, 0xA4, 0xB0, 0x99, 0x92, 0x82, 0xF8,
    0x80, 0x90, 0x88, 0x83, 0xC6, 0xA1, 0x86, 0x8E
};
unsigned char LedBuff[6] = {0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF};
unsigned char flag1s = 0;          // 1秒定时标志

// 交通灯状态变量
unsigned char current_state = 0;   // 0:A绿灯 1:A黄灯 2:B绿灯 3:B黄灯
unsigned char count_down = 27;     // 当前倒计时
bit yellow_blink = 0;              // 黄灯闪烁标志
unsigned int timer_count = 0;      // 定时器计数

// LED流水灯变量
static unsigned char j = 0;
static unsigned int shift1 = 0x01;
static unsigned int shift2 = 0x80;
static unsigned char dir1 = 0;

void main()
{
    EA = 1;                     // 开启总中断
    TMOD = 0x11;                // 使用定时器0和定时器1

    // 定时器0初始化(2ms,用于1秒定时)
    TH0 = 0xFC;
    TL0 = 0x67;
    ET0 = 1;
    TR0 = 1;

    // 定时器1初始化(1ms,用于数码管扫描)
    TH1 = 0xFC;
    TL1 = 0x67;
    ET1 = 1;
    TR1 = 1;

    // 初始状态:A绿灯,B红灯
    A_Green = 0;
    B_Red = 0;
    A_Red = B_Green = B_Yellow = A_Yellow = 1;

    while (1)
    {
        if (flag1s == 1)        // 每秒触发一次
        {
            flag1s = 0;
            
            // 交通灯状态机处理
            if(count_down > 0) count_down--;
            
            if(count_down == 0) {
                switch(current_state) {
                    case 0: // A绿灯结束
                        current_state = 1;
                        count_down = 3;
                        A_Green = 1;
                        A_Yellow = 0;
                        break;
                        
                    case 1: // A黄灯结束
                        current_state = 2;
                        count_down = 17;
                        A_Yellow = 1;
                        B_Red = 1;
                        B_Green = 0;
                        break;
                        
                    case 2: // B绿灯结束
                        current_state = 3;
                        count_down = 3;
                        B_Green = 1;
                        B_Yellow = 0;
                        break;
                        
                    case 3: // B黄灯结束
                        current_state = 0;
                        count_down = 27;
                        B_Yellow = 1;
                        A_Red = 1;
                        A_Green = 0;
                        break;
                }
            }

            // 更新数码管显示(显示倒计时)
            LedBuff[0] = LedChar[count_down % 10];  // 个位
            LedBuff[1] = LedChar[count_down / 10];   // 十位
            // 其余位保持熄灭
            LedBuff[2] = LedBuff[3] = LedBuff[4] = LedBuff[5] = 0xFF;
        }
    }
}

// 定时器1中断服务函数(1ms,用于数码管扫描和LED流水灯)
void Timer1_ISR() interrupt 3
{
    static unsigned char index = 0;
    
    TH1 = 0xFC;
    TL1 = 0x67;
    
    // 黄灯闪烁处理(500ms间隔)
    if(++timer_count % 250 == 0 && 
      (current_state == 1 || current_state == 3)) {
        yellow_blink = ~yellow_blink;
        if(current_state == 1) A_Yellow = yellow_blink;
        else B_Yellow = yellow_blink;
    }

    // 数码管动态扫描
    P0 = 0xFF;                  // 消隐
    ENLED = 0;
    ADDR3 = 1;                  // 选择数码管
    
    switch(index) {
        case 0: ADDR2=0; ADDR1=0; ADDR0=0; P0=LedBuff[0]; break;
        case 1: ADDR2=0; ADDR1=0; ADDR0=1; P0=LedBuff[1]; break;
        default: P0 = 0xFF;     // 其余位不显示
    }
    
    index = (index >= 1) ? 0 : index+1;

    // LED流水灯控制(复用case 6)
    if(index == 0) {  // 每轮扫描结束后处理LED
        ADDR3 = 1;    // 选择LED控制地址
        ADDR2 = 1;
        ADDR1 = 1;
        ADDR0 = 0;
        
        j++;
        if (j >= 200) {  // 每200ms改变一次LED位置
            j = 0;
            if (dir1 == 0) {  // 从左向右移动
                shift1 <<= 1;
                shift2 >>= 1;
                if (shift1 == 0x80 && shift2 == 0x01)
                    dir1 = 1;  // 改变方向
            } else {  // 从右向左移动
                shift1 >>= 1;
                shift2 <<= 1;
                if (shift1 == 0x01 && shift2 == 0x80)
                    dir1 = 0;  // 改变方向
            }
        }
        P0 = ~(shift1 | shift2);  // 输出LED状态
    }
}

// 定时器0中断服务函数(2ms,用于1秒定时)
void Timer0_ISR() interrupt 1
{
    static unsigned int sec_count = 0;
    
    TH0 = 0xFC;
    TL0 = 0x67;
    
    if(++sec_count >= 500) {  // 500 * 2ms = 1秒
        sec_count = 0;
        flag1s = 1;
    }
}

红绿灯熄灭 

实现30秒绿灯倒计时熄灭,20秒倒计时红灯熄灭 

#include <reg52.h>

sbit ADDR0 = P1^0;
sbit ADDR1 = P1^1;
sbit ADDR2 = P1^2;
sbit ADDR3 = P1^3;
sbit ENLED = P1^4;

// 交通灯控制引脚定义
sbit A_Red    = P0^0;
sbit A_Yellow = P0^1;
sbit A_Green  = P0^2;
sbit B_Red    = P0^3;
sbit B_Yellow = P0^4;
sbit B_Green  = P0^5;

unsigned char code LedChar[] = {
    0xC0, 0xF9, 0xA4, 0xB0, 0x99, 0x92, 0x82, 0xF8,
    0x80, 0x90, 0x88, 0x83, 0xC6, 0xA1, 0x86, 0x8E
};
unsigned char LedBuff[6] = {0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF};

volatile unsigned char flag1s = 0;
volatile unsigned int timer_count = 0;
unsigned char current_state = 0;  // 0:A绿灯 1:A黄灯 2:B绿灯 3:B黄灯
unsigned char count_down = 27;    // 当前倒计时
bit yellow_blink = 0;              // 黄灯闪烁标志

void main() {
    EA = 1;
    TMOD = 0x11;
    
    // 定时器0初始化(2ms)
    TH0 = 0xFC;
    TL0 = 0x67;
    ET0 = 1;
    TR0 = 1;

    // 定时器1初始化(1ms)
    TH1 = 0xFC;
    TL1 = 0x67;
    ET1 = 1;
    TR1 = 1;

    // 初始状态:A绿灯,B红灯
    A_Green = 0;
    B_Red = 0;
    A_Red = B_Green = B_Yellow = A_Yellow = 1;

    while(1) {
        if(flag1s) {
            flag1s = 0;
            
            // 状态机处理
            if(count_down > 0) count_down--;
            
            if(count_down == 0) {
                switch(current_state) {
                    case 0: // A绿灯结束
                        current_state = 1;
                        count_down = 3;
                        A_Green = 1;
                        A_Yellow = 0;
                        break;
                        
                    case 1: // A黄灯结束
                        current_state = 2;
                        count_down = 17;
                        A_Yellow = 1;
                        B_Red = 1;
                        B_Green = 0;
                        break;
                        
                    case 2: // B绿灯结束
                        current_state = 3;
                        count_down = 3;
                        B_Green = 1;
                        B_Yellow = 0;
                        break;
                        
                    case 3: // B黄灯结束
                        current_state = 0;
                        count_down = 27;
                        B_Yellow = 1;
                        A_Red = 1;
                        A_Green = 0;
                        break;
                }
            }

            // 更新数码管显示
            LedBuff[0] = LedChar[count_down % 10];  // 个位
            LedBuff[1] = LedChar[count_down / 10];   // 十位
        }
    }
}

// 定时器1中断(数码管扫描)
void Timer1_ISR() interrupt 3 {
    static unsigned char index = 0;
    
    TH1 = 0xFC;
    TL1 = 0x67;
    
    // 黄灯闪烁处理(500ms间隔)
    if(++timer_count % 250 == 0 && 
      (current_state == 1 || current_state == 3)) {
        yellow_blink = ~yellow_blink;
        if(current_state == 1) A_Yellow = yellow_blink;
        else B_Yellow = yellow_blink;
    }

    // 数码管动态扫描
    P0 = 0xFF;
    ENLED = 0;
    ADDR3 = 1;
    
    switch(index) {
        case 0: ADDR2=0; ADDR1=0; ADDR0=0; P0=LedBuff[0]; break;
        case 1: ADDR2=0; ADDR1=0; ADDR0=1; P0=LedBuff[1]; break;
        default: P0 = 0xFF;
    }
    
    index = (index >= 1) ? 0 : index+1;
}

// 定时器0中断(1秒定时)
void Timer0_ISR() interrupt 1 {
    static unsigned int sec_count = 0;
    
    TH0 = 0xFC;
    TL0 = 0x67;
    
    if(++sec_count >= 500) { // 500 * 2ms=1秒
        sec_count = 0;
        flag1s = 1;
    }
}

红绿灯跳转

当绿灯30秒剩余三秒时跳转至黄灯,当黄灯3秒后 跳转红灯,红灯20秒后继续跳转

#include <reg52.h>

sbit ADDR0 = P1^0;
sbit ADDR1 = P1^1;
sbit ADDR2 = P1^2;
sbit ADDR3 = P1^3;
sbit ENLED = P1^4;

unsigned char code LedChar[] = {  // 数码管显示字符转换表
    0xC0, 0xF9, 0xA4, 0xB0, 0x99, 0x92, 0x82, 0xF8,
    0x80, 0x90, 0x88, 0x83, 0xC6, 0xA1, 0x86, 0x8E
};
unsigned char LedBuff[6] = {0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF};
unsigned char flag1s = 0;
unsigned char countDownPhase = 0;  // 倒计时阶段:0=30->0, 1=20->0
unsigned long sec = 30;  // 初始值设为30
bit countDownFinished = 0;  // 倒计时结束标志

void main()
{
    char j;
    unsigned char buf[6];

    EA = 1;                     // 开启总中断
    TMOD = 0x01;                // 只使用定时器0

    // 定时器0初始化(T0)
    TH0 = 0xFC;                 // 定时1ms
    TL0 = 0x67;
    ET0 = 1;                    // 使能定时器0中断
    TR0 = 1;                    // 启动定时器0

    // 初始化显示30
    buf[0] = sec%10;            // 个位
    buf[1] = sec/10%10;         // 十位
    buf[2] = 0; buf[3] = 0; buf[4] = 0; buf[5] = 0; // 高位补0
    
    // 高位消零处理
    for (j=5; j>=1; j--)
    {
        if (buf[j] == 0)
            LedBuff[j] = 0xFF;  // 不显示前导零
        else
            break;
    }
    // 显示有效数字
    for (; j>=0; j--)
    {
        LedBuff[j] = LedChar[buf[j]];
    }

    while (1)
    {
        if (flag1s == 1)        // 每秒触发一次
        {
            flag1s = 0;
            
            if (!countDownFinished)  // 如果倒计时未结束
            {
                if (sec > 0)
                {
                    sec--;          // 秒计数器减1
                    
                    // 分解秒数为单个数字
                    buf[0] = sec%10;    // 个位
                    buf[1] = sec/10%10; // 十位
                    buf[2] = sec/100%10;
                    buf[3] = sec/1000%10;
                    buf[4] = sec/10000%10;
                    buf[5] = sec/100000%10;

                    // 高位消零处理
                    for (j=5; j>=1; j--)
                    {
                        if (buf[j] == 0)
                            LedBuff[j] = 0xFF;  // 不显示前导零
                        else
                            break;
                    }
                    // 显示有效数字
                    for (; j>=0; j--)
                    {
                        LedBuff[j] = LedChar[buf[j]];
                    }
                }
                else
                {
                    countDownFinished = 1;  // 倒计时结束
                    
                    // 切换到下一阶段
                    countDownPhase++;
                    if (countDownPhase == 1) {
                        // 进入20->0阶段
                        sec = 20;
                        countDownFinished = 0;  // 重置结束标志
                        
                        // 更新显示
                        buf[0] = sec%10;
                        buf[1] = sec/10%10;
                        buf[2] = 0; buf[3] = 0; buf[4] = 0; buf[5] = 0;
                        
                        for (j=5; j>=1; j--)
                        {
                            if (buf[j] == 0)
                                LedBuff[j] = 0xFF;
                            else
                                break;
                        }
                        for (; j>=0; j--)
                        {
                            LedBuff[j] = LedChar[buf[j]];
                        }
                    }
                    else if (countDownPhase >= 2) {
                        // 所有阶段完成,重置到第一阶段
                        countDownPhase = 0;
                        sec = 30;
                        countDownFinished = 0;
                        
                        // 更新显示
                        buf[0] = sec%10;
                        buf[1] = sec/10%10;
                        buf[2] = 0; buf[3] = 0; buf[4] = 0; buf[5] = 0;
                        
                        for (j=5; j>=1; j--)
                        {
                            if (buf[j] == 0)
                                LedBuff[j] = 0xFF;
                            else
                                break;
                        }
                        for (; j>=0; j--)
                        {
                            LedBuff[j] = LedChar[buf[j]];
                        }
                    }
                }
            }
        }
    }
}

// 定时器0中断服务函数(修改LED控制部分)
void Timer0_ISR() interrupt 1
{ 
    static unsigned char j = 0;
    static unsigned char i = 0;
    static unsigned int cnt = 0;
    static unsigned int shift1 = 0x01;
    static unsigned int shift2 = 0x80;
    static unsigned char dir1 = 0;

    TH0 = 0xFC;                 // 重新加载初值
    TL0 = 0x67;
    
    P0 = 0xFF;                  // 显示消隐
    ENLED = 0;                  // 使能显示
    ADDR3 = 1;                  // 选择数码管和LED

    // 数码管动态扫描(保持不变)
    switch (i)
    {
        case 0: ADDR2=0; ADDR1=0; ADDR0=0; i++; P0=LedBuff[0]; break;
        case 1: ADDR2=0; ADDR1=0; ADDR0=1; i++; P0=LedBuff[1]; break;
        case 2: ADDR2=0; ADDR1=1; ADDR0=0; i++; P0=LedBuff[2]; break;
        case 3: ADDR2=0; ADDR1=1; ADDR0=1; i++; P0=LedBuff[3]; break;
        case 4: ADDR2=1; ADDR1=0; ADDR0=0; i++; P0=LedBuff[4]; break;
        case 5: ADDR2=1; ADDR1=0; ADDR0=1; i++; P0=LedBuff[5]; break;
        case 6: // LED控制(修改部分)
            ADDR2=1; ADDR1=1; ADDR0=0;
            
            // 根据倒计时阶段控制LED
            if (countDownPhase == 0) {
                // 30秒倒计时阶段,点亮第一个LED(P0.0)
                P0 = 0xFE;  // 二进制 1111 1110,仅P0.0为低电平
            } else {
                // 20秒倒计时阶段,熄灭所有LED
                P0 = 0xFF;  // 二进制 1111 1111,所有LED熄灭
            }
            
            i = 0;
            break;
        default: break;
    }

    // 1秒定时处理(保持不变)
    cnt++;
    if (cnt >= 1000)            // 1000ms = 1s
    {
        cnt = 0;
        flag1s = 1;             // 设置1秒标志
    }
}

增加B车道 

30秒阶段LED 逻辑:

30 秒→4 秒:点亮 LED2和 LED7
3 秒→0 秒:点亮 LED3和 LED

20 秒阶段 LED 逻辑:
20 秒→4 秒:点亮 LED4和 LED5
3 秒→0 秒:点亮 LED4和 LED6

#include <reg52.h>

sbit ADDR0 = P1^0;
sbit ADDR1 = P1^1;
sbit ADDR2 = P1^2;
sbit ADDR3 = P1^3;
sbit ENLED = P1^4;

unsigned char code LedChar[] = {  // 数码管显示字符转换表
    0xC0, 0xF9, 0xA4, 0xB0, 0x99, 0x92, 0x82, 0xF8,
    0x80, 0x90, 0x88, 0x83, 0xC6, 0xA1, 0x86, 0x8E
};
unsigned char LedBuff[6] = {0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF};
unsigned char flag1s = 0;
unsigned char countDownPhase = 0;  // 倒计时阶段:0=30秒阶段, 1=20秒阶段
unsigned long sec = 30;  // 初始值设为30
bit countDownFinished = 0;  // 倒计时结束标志

void main()
{
    char j;
    unsigned char buf[6];

    EA = 1;                     // 开启总中断
    TMOD = 0x01;                // 只使用定时器0

    // 定时器0初始化(T0)
    TH0 = 0xFC;                 // 定时1ms
    TL0 = 0x67;
    ET0 = 1;                    // 使能定时器0中断
    TR0 = 1;                    // 启动定时器0

    // 初始化显示30
    buf[0] = sec%10;            // 个位
    buf[1] = sec/10%10;         // 十位
    buf[2] = 0; buf[3] = 0; buf[4] = 0; buf[5] = 0; // 高位补0
    
    // 高位消零处理
    for (j=5; j>=1; j--)
    {
        if (buf[j] == 0)
            LedBuff[j] = 0xFF;  // 不显示前导零
        else
            break;
    }
    // 显示有效数字
    for (; j>=0; j--)
    {
        LedBuff[j] = LedChar[buf[j]];
    }

    while (1)
    {
        if (flag1s == 1)        // 每秒触发一次
        {
            flag1s = 0;
            
            if (!countDownFinished)  // 如果倒计时未结束
            {
                if (sec > 0)
                {
                    sec--;          // 秒计数器减1
                    
                    // 分解秒数为单个数字
                    buf[0] = sec%10;    // 个位
                    buf[1] = sec/10%10; // 十位
                    buf[2] = sec/100%10;
                    buf[3] = sec/1000%10;
                    buf[4] = sec/10000%10;
                    buf[5] = sec/100000%10;

                    // 高位消零处理
                    for (j=5; j>=1; j--)
                    {
                        if (buf[j] == 0)
                            LedBuff[j] = 0xFF;  // 不显示前导零
                        else
                            break;
                    }
                    // 显示有效数字
                    for (; j>=0; j--)
                    {
                        LedBuff[j] = LedChar[buf[j]];
                    }
                }
                else
                {
                    countDownFinished = 1;  // 倒计时结束
                    
                    // 切换到下一阶段
                    countDownPhase++;
                    if (countDownPhase == 1) {
                        // 进入20->0阶段
                        sec = 20;
                        countDownFinished = 0;  // 重置结束标志
                        
                        // 更新显示
                        buf[0] = sec%10;
                        buf[1] = sec/10%10;
                        buf[2] = 0; buf[3] = 0; buf[4] = 0; buf[5] = 0;
                        
                        for (j=5; j>=1; j--)
                        {
                            if (buf[j] == 0)
                                LedBuff[j] = 0xFF;
                            else
                                break;
                        }
                        for (; j>=0; j--)
                        {
                            LedBuff[j] = LedChar[buf[j]];
                        }
                    }
                    else if (countDownPhase >= 2) {
                        // 所有阶段完成,重置到第一阶段
                        countDownPhase = 0;
                        sec = 30;
                        countDownFinished = 0;
                        
                        // 更新显示
                        buf[0] = sec%10;
                        buf[1] = sec/10%10;
                        buf[2] = 0; buf[3] = 0; buf[4] = 0; buf[5] = 0;
                        
                        for (j=5; j>=1; j--)
                        {
                            if (buf[j] == 0)
                                LedBuff[j] = 0xFF;
                            else
                                break;
                        }
                        for (; j>=0; j--)
                        {
                            LedBuff[j] = LedChar[buf[j]];
                        }
                    }
                }
            }
        }
    }
}

// 定时器0中断服务函数(修改LED控制部分)
void Timer0_ISR() interrupt 1
{ 
    static unsigned char j = 0;
    static unsigned char i = 0;
    static unsigned int cnt = 0;

    TH0 = 0xFC;                 // 重新加载初值
    TL0 = 0x67;
    
    P0 = 0xFF;                  // 显示消隐
    ENLED = 0;                  // 使能显示
    ADDR3 = 1;                  // 选择数码管和LED

    // 数码管动态扫描
    switch (i)
    {
        case 0: ADDR2=0; ADDR1=0; ADDR0=0; i++; P0=LedBuff[0]; break;
        case 1: ADDR2=0; ADDR1=0; ADDR0=1; i++; P0=LedBuff[1]; break;
        case 2: ADDR2=0; ADDR1=1; ADDR0=0; i++; P0=LedBuff[2]; break;
        case 3: ADDR2=0; ADDR1=1; ADDR0=1; i++; P0=LedBuff[3]; break;
        case 4: ADDR2=1; ADDR1=0; ADDR0=0; i++; P0=LedBuff[4]; break;
        case 5: ADDR2=1; ADDR1=0; ADDR0=1; i++; P0=LedBuff[5]; break;
        case 6: // LED控制部分
            ADDR2=1; ADDR1=1; ADDR0=0;
            
            // 根据倒计时阶段和剩余秒数控制LED
            if (countDownPhase == 0) {
                // 30秒倒计时阶段
                if (sec > 3) {
                    // 前27秒:LED1(P0.0)和LED6(P0.5)亮
                    P0 = 0xDE;  // 二进制 1101 1110 (P0.0和P0.5低电平)
                } else if (sec > 0) {
                    // 后3秒:LED2(P0.1)和LED6(P0.5)亮
                    P0 = 0xDD;  // 二进制 1101 1101 (P0.1和P0.5低电平)
                } else {
                    // 倒计时结束:熄灭所有LED
                    P0 = 0xFF;
                }
            } else if (countDownPhase == 1) {
                // 20秒倒计时阶段
                if (sec > 3) {
                    // 前17秒:LED3(P0.2)和LED4(P0.3)亮
                    P0 = 0xF3;  // 二进制 1111 0011 (P0.2和P0.3低电平)
                } else if (sec > 0) {
                    // 后3秒:LED3(P0.2)和LED5(P0.4)亮
                    P0 = 0xEB;  // 二进制 1110 1011 (P0.2和P0.4低电平)
                } else {
                    // 倒计时结束:熄灭所有LED
                    P0 = 0xFF;
                }
            } else {
                // 其他阶段:熄灭所有LED
                P0 = 0xFF;
            }
            
            i = 0;
            break;
        default: break;
    }

    // 1秒定时处理
    cnt++;
    if (cnt >= 1000)            // 1000ms = 1s
    {
        cnt = 0;
        flag1s = 1;             // 设置1秒标志
    }
}

按键控制led灯的10秒定时亮灭

#include <reg52.h>

// 引脚定义(补充完整矩阵按键输出和输入引脚)
sbit ADDR0 = P1^0;
sbit ADDR1 = P1^1;
sbit ADDR2 = P1^2;
sbit ADDR3 = P1^3;
sbit ENLED = P1^4;
sbit KEY_OUT_1 = P2^3;  // 矩阵按键输出引脚(完整定义)
sbit KEY_OUT_2 = P2^2;
sbit KEY_OUT_3 = P1^2;  // 假设KEY_OUT_3连接到P1^2(避免与ADDR2冲突)
sbit KEY_OUT_4 = P1^3;  // 假设KEY_OUT_4连接到P1^3(避免与ADDR3冲突)
sbit KEY_IN_1  = P2^4;  // 矩阵按键输入引脚(完整定义)
sbit KEY_IN_2  = P2^5;
sbit KEY_IN_3  = P2^6;
sbit KEY_IN_4  = P2^7;
sbit LED1 = P0^0;      // K2控制的LED(原LED)
sbit LED4 = P0^3;      // K1控制的LED4(假设连接到P0^3)

// 状态变量
unsigned char KeySta[4][4] = {  // 按键状态数组(使用[0][0]对应K1,[0][1]对应K2)
    {1, 1, 1, 1},  {1, 1, 1, 1},  {1, 1, 1, 1},  {1, 1, 1, 1}
};
unsigned int Timer10s_LED1 = 0;  // LED1的10秒计时计数器
unsigned int Timer10s_LED4 = 0;  // LED4的10秒计时计数器
bit Led1Active = 0;             // LED1激活标志
bit Led4Active = 0;             // LED4激活标志

// 定时器0参数(1ms定时)
#define TIMER0_RELOAD_H 0xFC  // 1ms初值高位
#define TIMER0_RELOAD_L 0x67  // 1ms初值低位

void main()
{
    // 硬件初始化
    ENLED = 0;                // 使能LED控制
    ADDR3 = 1;                // 选择LED所在电路(共阳连接)
    ADDR2 = 1;
    ADDR1 = 1;
    ADDR0 = 0;
    LED1 = 1;                 // 初始熄灭LED1
    LED4 = 1;                 // 初始熄灭LED4

    // 定时器0初始化
    TMOD = 0x01;              // 模式1(16位定时器)
    TH0 = TIMER0_RELOAD_H;
    TL0 = TIMER0_RELOAD_L;
    ET0 = 1;                  // 使能定时器中断
    EA = 1;                   // 使能总中断
    TR0 = 1;                  // 启动定时器

    // 矩阵按键初始化
    KEY_OUT_1 = 1;            // 初始拉高所有行
    KEY_OUT_2 = 1;
    KEY_OUT_3 = 1;
    KEY_OUT_4 = 1;

    while (1)
    {
        // 检测K1按键状态(矩阵坐标[0][0],第1行第1列)
        if (KeySta[0][0] == 0 && !Led4Active)  // K1按下且LED4未激活
        {
            LED4 = 0;                 // 点亮LED4
            Led4Active = 1;           // 标记LED4激活
            Timer10s_LED4 = 0;        // 重置LED4计时器
            while (KeySta[0][0] == 0);  // 等待K1释放
        }

        // 检测K2按键状态(矩阵坐标[0][1],第1行第2列)
        if (KeySta[0][1] == 0 && !Led1Active)  // K2按下且LED1未激活
        {
            LED1 = 0;                 // 点亮LED1
            Led1Active = 1;           // 标记LED1激活
            Timer10s_LED1 = 0;        // 重置LED1计时器
            while (KeySta[0][1] == 0);  // 等待K2释放
        }
    }
}

/* 定时器0中断服务函数(1ms执行一次) */
void InterruptTimer0() interrupt 1
{
    static unsigned char keyout = 0;       // 矩阵行扫描索引
    static unsigned char keybuf[4][4] = {  // 按键消抖缓冲区
        {0xFF, 0xFF, 0xFF, 0xFF},
        {0xFF, 0xFF, 0xFF, 0xFF},
        {0xFF, 0xFF, 0xFF, 0xFF},
        {0xFF, 0xFF, 0xFF, 0xFF}
    };

    // 重新加载定时器初值
    TH0 = TIMER0_RELOAD_H;
    TL0 = TIMER0_RELOAD_L;

    // 扫描第1行(KEY_OUT_1)
    KEY_OUT_1 = 0;          // 拉低第1行
    KEY_OUT_2 = 1;          // 拉高其他行
    KEY_OUT_3 = 1;
    KEY_OUT_4 = 1;

    // 读取K1和K2的按键值(第1行第1、2列)
    keybuf[0][0] = (keybuf[0][0] << 1) | KEY_IN_1;  // K1(第1列)
    keybuf[0][1] = (keybuf[0][1] << 1) | KEY_IN_2;  // K2(第2列)

    // K1消抖逻辑
    if ((keybuf[0][0] & 0x0F) == 0x00)  
    {
        KeySta[0][0] = 0;  // 标记K1按下
    }
    else if ((keybuf[0][0] & 0x0F) == 0x0F)
    {
        KeySta[0][0] = 1;  // 标记K1释放
    }

    // K2消抖逻辑
    if ((keybuf[0][1] & 0x0F) == 0x00)  
    {
        KeySta[0][1] = 0;  // 标记K2按下
    }
    else if ((keybuf[0][1] & 0x0F) == 0x0F)
    {
        KeySta[0][1] = 1;  // 标记K2释放
    }

    // LED1计时逻辑
    if (Led1Active)
    {
        Timer10s_LED1++;
        if (Timer10s_LED1 >= 10000)  
        {
            LED1 = 1;
            Led1Active = 0;
        }
    }

    // LED4计时逻辑
    if (Led4Active)
    {
        Timer10s_LED4++;
        if (Timer10s_LED4 >= 10000)  
        {
            LED4 = 1;
            Led4Active = 0;
        }
    }
}

按下按键暂停红绿灯时间

#include <reg52.h>

// 引脚定义
sbit ADDR0 = P1^0;
sbit ADDR1 = P1^1;
sbit ADDR2 = P1^2;
sbit ADDR3 = P1^3;
sbit ENLED = P1^4;
sbit KEY_OUT_1 = P2^3;
sbit KEY_OUT_2 = P2^2;
sbit KEY_OUT_3 = P1^2;
sbit KEY_OUT_4 = P1^3;
sbit KEY_IN_1  = P2^4;  // K1按键输入
sbit KEY_IN_2  = P2^5;  // K2按键输入

// 数码管显示
unsigned char code LedChar[] = {
    0xC0, 0xF9, 0xA4, 0xB0, 0x99, 0x92, 0x82, 0xF8,
    0x80, 0x90, 0x88, 0x83, 0xC6, 0xA1, 0x86, 0x8E
};
unsigned char LedBuff[6] = {0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF};

// 状态变量
unsigned char flag1s = 0;
unsigned char flag10ms = 0;
unsigned char countDownPhase = 0;  // 0=30秒阶段, 1=20秒阶段
unsigned long sec = 30;
bit countDownFinished = 0;

// 按键状态和LED控制
unsigned char KeySta[4][4] = {
    {1, 1, 1, 1}, {1, 1, 1, 1}, {1, 1, 1, 1}, {1, 1, 1, 1}
};
bit K1_Pressed = 0;  // K1按键按下标志
bit K2_Pressed = 0;  // K2按键按下标志
bit LED_SpecialMode = 0; // 特殊LED模式标志
unsigned int SpecialModeTimer = 0; // 特殊模式计时器(10秒)
unsigned int secCnt = 0; // 秒计数器
bit SpecialModeType = 0; // 0=K1模式, 1=K2模式

void main()
{
    char j;
    unsigned char buf[6];

    // 初始化
    EA = 1;
    TMOD = 0x01;
    TH0 = 0xFC;
    TL0 = 0x67;
    ET0 = 1;
    TR0 = 1;
    
    // 初始化显示30
    buf[0] = sec%10;
    buf[1] = sec/10%10;
    buf[2] = 0; buf[3] = 0; buf[4] = 0; buf[5] = 0;
    
    for (j=5; j>=1; j--)
    {
        if (buf[j] == 0)
            LedBuff[j] = 0xFF;
        else
            break;
    }
    for (; j>=0; j--)
    {
        LedBuff[j] = LedChar[buf[j]];
    }

    while (1)
    {
        // 检测K1按键状态(30秒阶段)
        if (countDownPhase == 0 && KeySta[0][0] == 0 && !K1_Pressed && sec > 3)
        {
            K1_Pressed = 1;
            LED_SpecialMode = 1;
            SpecialModeTimer = 0;
            SpecialModeType = 0; // K1模式
            while (KeySta[0][0] == 0);  // 等待释放
        }
        else if (KeySta[0][0] == 1)
        {
            K1_Pressed = 0;
        }

        // 检测K2按键状态(20秒阶段)
        if (countDownPhase == 1 && KeySta[0][1] == 0 && !K2_Pressed && sec > 3)
        {
            K2_Pressed = 1;
            LED_SpecialMode = 1;
            SpecialModeTimer = 0;
            SpecialModeType = 1; // K2模式
            while (KeySta[0][1] == 0);  // 等待释放
        }
        else if (KeySta[0][1] == 1)
        {
            K2_Pressed = 0;
        }

        // 特殊模式计时
        if (flag10ms && LED_SpecialMode) {
            SpecialModeTimer++;
            if (SpecialModeTimer >= 1000) { // 1000*10ms = 10秒
                LED_SpecialMode = 0;
            }
        }

        // 倒计时处理
        if (flag1s == 1)
        {
            flag1s = 0;
            
            if (!countDownFinished)
            {
                if (sec > 0)
                {
                    sec--;
                    
                    buf[0] = sec%10;
                    buf[1] = sec/10%10;
                    buf[2] = 0; buf[3] = 0; buf[4] = 0; buf[5] = 0;

                    for (j=5; j>=1; j--)
                    {
                        if (buf[j] == 0)
                            LedBuff[j] = 0xFF;
                        else
                            break;
                    }
                    for (; j>=0; j--)
                    {
                        LedBuff[j] = LedChar[buf[j]];
                    }
                }
                else
                {
                    countDownFinished = 1;
                    countDownPhase++;
                    LED_SpecialMode = 0; // 阶段切换时重置特殊模式
                    
                    if (countDownPhase == 1) {
                        sec = 20;
                        countDownFinished = 0;
                        
                        buf[0] = sec%10;
                        buf[1] = sec/10%10;
                        buf[2] = 0; buf[3] = 0; buf[4] = 0; buf[5] = 0;
                        
                        for (j=5; j>=1; j--)
                        {
                            if (buf[j] == 0)
                                LedBuff[j] = 0xFF;
                            else
                                break;
                        }
                        for (; j>=0; j--)
                        {
                            LedBuff[j] = LedChar[buf[j]];
                        }
                    }
                    else if (countDownPhase >= 2) {
                        countDownPhase = 0;
                        sec = 30;
                        countDownFinished = 0;
                        
                        buf[0] = sec%10;
                        buf[1] = sec/10%10;
                        buf[2] = 0; buf[3] = 0; buf[4] = 0; buf[5] = 0;
                        
                        for (j=5; j>=1; j--)
                        {
                            if (buf[j] == 0)
                                LedBuff[j] = 0xFF;
                            else
                                break;
                        }
                        for (; j>=0; j--)
                        {
                            LedBuff[j] = LedChar[buf[j]];
                        }
                    }
                }
            }
        }
    }
}

// 定时器0中断服务函数
void Timer0_ISR() interrupt 1
{ 
    static unsigned char i = 0;
    static unsigned int cnt = 0;
    static unsigned char keyout = 0;
    static unsigned char keybuf[4][4] = {
        {0xFF, 0xFF, 0xFF, 0xFF},
        {0xFF, 0xFF, 0xFF, 0xFF},
        {0xFF, 0xFF, 0xFF, 0xFF},
        {0xFF, 0xFF, 0xFF, 0xFF}
    };

    TH0 = 0xFC;
    TL0 = 0x67;
    
    // 按键扫描(仅扫描第1行)
    KEY_OUT_1 = 0;
    KEY_OUT_2 = 1;
    KEY_OUT_3 = 1;
    KEY_OUT_4 = 1;

    keybuf[0][0] = (keybuf[0][0] << 1) | KEY_IN_1;  // K1
    keybuf[0][1] = (keybuf[0][1] << 1) | KEY_IN_2;  // K2

    // K1消抖
    if ((keybuf[0][0] & 0x0F) == 0x00)
        KeySta[0][0] = 0;
    else if ((keybuf[0][0] & 0x0F) == 0x0F)
        KeySta[0][0] = 1;

    // K2消抖
    if ((keybuf[0][1] & 0x0F) == 0x00)
        KeySta[0][1] = 0;
    else if ((keybuf[0][1] & 0x0F) == 0x0F)
        KeySta[0][1] = 1;

    // 数码管显示和LED控制
    P0 = 0xFF;
    ENLED = 0;
    ADDR3 = 1;

    switch (i)
    {
        case 0: ADDR2=0; ADDR1=0; ADDR0=0; i++; P0=LedBuff[0]; break;
        case 1: ADDR2=0; ADDR1=0; ADDR0=1; i++; P0=LedBuff[1]; break;
        case 2: ADDR2=0; ADDR1=1; ADDR0=0; i++; P0=LedBuff[2]; break;
        case 3: ADDR2=0; ADDR1=1; ADDR0=1; i++; P0=LedBuff[3]; break;
        case 4: ADDR2=1; ADDR1=0; ADDR0=0; i++; P0=LedBuff[4]; break;
        case 5: ADDR2=1; ADDR1=0; ADDR0=1; i++; P0=LedBuff[5]; break;
        case 6:
            ADDR2=1; ADDR1=1; ADDR0=0;
            
            if (countDownPhase == 0) {
                // 30秒阶段
                if (sec > 3) {
                    // 前27秒
                    if (LED_SpecialMode && !SpecialModeType) {
                        P0 = 0xD7;  // LED1(P0.0)和LED4(P0.3)亮 (11010111)
                    } else {
                        P0 = 0xDE;  // 默认:LED1(P0.0)和LED6(P0.5)亮 (11011110)
                    }
                } else if (sec > 0) {
                    // 后3秒
                    P0 = 0xDD;  // LED2(P0.1)和LED6(P0.5)亮 (11011101)
                } else {
                    P0 = 0xFF;  // 熄灭所有
                }
            } else if (countDownPhase == 1) {
                // 20秒阶段
                if (sec > 3) {
                    // 前17秒
                    if (LED_SpecialMode && SpecialModeType) {
                        P0 = 0xF6;  // LED1(P0.0)和LED4(P0.3)亮 (11110110)
                    } else {
                        P0 = 0xF3;  // 默认:LED3(P0.2)和LED4(P0.3)亮 (11110011)
                    }
                } else if (sec > 0) {
                    // 后3秒
                    P0 = 0xEB;  // LED3(P0.2)和LED5(P0.4)亮 (11101011)
                } else {
                    P0 = 0xFF;  // 熄灭所有
                }
            } else {
                P0 = 0xFF;
            }
            
            i = 0;
            break;
        default: break;
    }

    // 定时处理
    cnt++;
    if (cnt >= 10) {  // 10ms
        cnt = 0;
        flag10ms = 1;
        
        secCnt++;
        if (secCnt >= 100) {  // 100*10ms = 1s
            secCnt = 0;
            flag1s = 1;
        }
    } else {
        flag10ms = 0;
    }
}

基于STC89C52单片机的交通灯控制系统设计
用单片机控制一个交通信号灯系统,设 A 车道与 B 车道交叉组成十字路口, A 是主车道, B 是支车道。具体要求如下:(1)用发光二极管模拟交通信号灯, A 、 B 车道各三盏灯,分别代表红、黄、绿;用
按键开关模拟车辆检测信号。(2)
正常情况下, A 、 B 辆车道轮流放行, A 车道放行30s,其中3s用于警告; B 车道放行20s,其中3s用于警告。
(3)
在交通繁忙时,交通信号灯控制系统应有手控开关,可人为地改变信号灯的状态,以缓解交通拥挤状况。在 B 车道放行期间,若 A 车道有车而 B 车道无车,按下开关K1使 A 车道放行10s;在 A 车道放行期间,若 B 车道有车而 A 车道无车,按下开关K2使 B 车道放行10s。(4)有紧急车辆通过时,按下K3开关使 A 、 B 车道均为红灯,禁行15s。

 

#include <reg52.h>

sbit ADDR0 = P1^0;
sbit ADDR1 = P1^1;
sbit ADDR2 = P1^2;
sbit ADDR3 = P1^3;
sbit ENLED = P1^4;

// 矩阵按键引脚定义
sbit KEY_IN_1 = P2^4;  // 第1列
sbit KEY_IN_2 = P2^5;  // 第2列
sbit KEY_IN_3 = P2^6;  // 第3列
sbit KEY_IN_4 = P2^7;  // 第4列
sbit KEY_OUT_1 = P2^3; // 第1行
sbit KEY_OUT_2 = P2^2; // 第2行
sbit KEY_OUT_3 = P2^1; // 第3行
sbit KEY_OUT_4 = P2^0; // 第4行

unsigned char code LedChar[] = {
    0xC0, 0xF9, 0xA4, 0xB0, 0x99, 0x92, 0x82, 0xF8,
    0x80, 0x90, 0x88, 0x83, 0xC6, 0xA1, 0x86, 0x8E
};
unsigned char LedBuff[6] = {0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF};
unsigned char flag1s = 0;
unsigned char countDownPhase = 0;  // 0=30秒阶段, 1=20秒阶段
unsigned long sec = 30;
bit countDownFinished = 0;

// 按键和LED控制变量
bit K1_pressed = 0;          // K1按下标志(第1行第1列)
bit K2_pressed = 0;          // K2按下标志(第1行第2列)
unsigned char K1_holdTime = 0; // K1按下保持时间
unsigned char K2_holdTime = 0; // K2按下保持时间
bit LED_override = 0;        // LED覆盖标志
unsigned char overrideLEDState = 0xFF; // 覆盖的LED状态
unsigned char normalLEDState = 0xFF; // 正常LED状态

void KeyScan();
void UpdateLEDs();

void main()
{
    char j;
    unsigned char buf[6];

    EA = 1;
    TMOD = 0x01;
    TH0 = 0xFC;
    TL0 = 0x67;
    ET0 = 1;
    TR0 = 1;

    // 初始化显示30
    buf[0] = sec%10;
    buf[1] = sec/10%10;
    buf[2] = 0; buf[3] = 0; buf[4] = 0; buf[5] = 0;
    
    for (j=5; j>=1; j--) {
        if (buf[j] == 0) LedBuff[j] = 0xFF;
        else break;
    }
    for (; j>=0; j--) {
        LedBuff[j] = LedChar[buf[j]];
    }

    while(1) {
        KeyScan();
        
        if (flag1s == 1) {
            flag1s = 0;
            
            // 处理K1按下后的10秒计时
            if (K1_pressed) {
                K1_holdTime++;
                if (K1_holdTime >= 10) {
                    K1_pressed = 0;
                    K1_holdTime = 0;
                    LED_override = 0; // 恢复正常LED状态
                }
            }
            
            // 处理K2按下后的10秒计时
            if (K2_pressed) {
                K2_holdTime++;
                if (K2_holdTime >= 10) {
                    K2_pressed = 0;
                    K2_holdTime = 0;
                    LED_override = 0; // 恢复正常LED状态
                }
            }
            
            // 正常倒计时处理
            if (!countDownFinished) {
                if (sec > 0) {
                    sec--;
                    
                    // 更新数码管显示
                    buf[0] = sec%10;
                    buf[1] = sec/10%10;
                    for (j=5; j>=1; j--) {
                        if (buf[j] == 0) LedBuff[j] = 0xFF;
                        else break;
                    }
                    for (; j>=0; j--) {
                        LedBuff[j] = LedChar[buf[j]];
                    }
                    
                    // 更新正常LED状态
                    if (countDownPhase == 0) { // 30秒阶段
                        if (sec > 3) normalLEDState = 0xDE; // LED1&6
                        else if (sec > 0) normalLEDState = 0xDD; // LED2&6
                        else normalLEDState = 0xFF;
                    } 
                    else if (countDownPhase == 1) { // 20秒阶段
                        if (sec > 3) normalLEDState = 0xF3; // LED3&4
                        else if (sec > 0) normalLEDState = 0xEB; // LED3&5
                        else normalLEDState = 0xFF;
                    }
                } else {
                    // 倒计时结束,切换到下一阶段
                    countDownFinished = 1;
                }
            } else {
                // 阶段切换处理
                countDownPhase++;
                if (countDownPhase == 1) { // 切换到20秒阶段
                    sec = 20;
                    countDownFinished = 0;
                    normalLEDState = 0xF3; // LED3&4
                } 
                else if (countDownPhase >= 2) { // 循环回到30秒阶段
                    countDownPhase = 0;
                    sec = 30;
                    countDownFinished = 0;
                    normalLEDState = 0xDE; // LED1&6
                }
                
                // 更新数码管显示
                buf[0] = sec%10;
                buf[1] = sec/10%10;
                for (j=5; j>=1; j--) {
                    if (buf[j] == 0) LedBuff[j] = 0xFF;
                    else break;
                }
                for (; j>=0; j--) {
                    LedBuff[j] = LedChar[buf[j]];
                }
            }
        }
    }
}

void KeyScan()
{
    static unsigned char keyDebounceK1 = 0;
    static unsigned char keyDebounceK2 = 0;
    
    // 扫描第1行
    KEY_OUT_1 = 0;  // 选通第1行
    KEY_OUT_2 = 1;
    KEY_OUT_3 = 1;
    KEY_OUT_4 = 1;
    
    // 检测K1 (第1行第1列)
    if (KEY_IN_1 == 0) { 
        keyDebounceK1++;
        if (keyDebounceK1 >= 5 && !K1_pressed && countDownPhase == 0 && sec >= 10) {
            K1_pressed = 1;
            K1_holdTime = 0;
            LED_override = 1;
            overrideLEDState = 0xF3; // LED3和LED4亮
        }
    } else {
        keyDebounceK1 = 0;
    }
    
    // 检测K2 (第1行第2列)
    if (KEY_IN_2 == 0) { 
        keyDebounceK2++;
        if (keyDebounceK2 >= 5 && !K2_pressed && countDownPhase == 1 && sec >= 10) {
            K2_pressed = 1;
            K2_holdTime = 0;
            LED_override = 1;
            overrideLEDState = 0xDE; // LED1和LED6亮
        }
    } else {
        keyDebounceK2 = 0;
    }
}

void Timer0_ISR() interrupt 1
{
    static unsigned char i = 0;
    static unsigned int cnt = 0;

    TH0 = 0xFC;
    TL0 = 0x67;
    
    P0 = 0xFF;
    ENLED = 0;
    ADDR3 = 1;

    // 数码管动态扫描
    switch(i) {
        case 0: ADDR2=0; ADDR1=0; ADDR0=0; i++; P0=LedBuff[0]; break;
        case 1: ADDR2=0; ADDR1=0; ADDR0=1; i++; P0=LedBuff[1]; break;
        case 2: ADDR2=0; ADDR1=1; ADDR0=0; i++; P0=LedBuff[2]; break;
        case 3: ADDR2=0; ADDR1=1; ADDR0=1; i++; P0=LedBuff[3]; break;
        case 4: ADDR2=1; ADDR1=0; ADDR0=0; i++; P0=LedBuff[4]; break;
        case 5: ADDR2=1; ADDR1=0; ADDR0=1; i++; P0=LedBuff[5]; break;
        case 6:
            ADDR2=1; ADDR1=1; ADDR0=0;
            
            // LED控制
            if (LED_override) {
                P0 = overrideLEDState; // 使用覆盖的LED状态
            } else {
                P0 = normalLEDState; // 正常LED状态
            }
            i = 0;
            break;
        default: break;
    }

    // 1秒定时
    cnt++;
    if (cnt >= 1000) {
        cnt = 0;
        flag1s = 1;
    }
}