通过vue如何利用 Three 绘制 简单3D模型(源码案例)

发布于:2025-07-11 ⋅ 阅读:(20) ⋅ 点赞:(0)

目录

Three 介绍

创建基础3D场景

创建不同类型的3D模型

1. 球体

2. 圆柱体​​​​​​​

3. 平面​​​​​​​

加载外部3D模型

添加交互控制

创建可交互的3D场景


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Three 介绍

Three.js是一个强大的JavaScript 3D库,可以轻松地在网页中创建3D图形。下面我将介绍如何在Vue项目中使用Three.js创建简单的3D模型。

官网

https://threejs.org/

创建 vue 项目

npm create vue@latest

安装 three

npm install three

项目拖入IDE

创建基础3D场景

<template>  <div ref="container" class="three-container"></div></template><script>import * as THREE from 'three';export default {  name: 'Simple3DModel',  mounted() {    this.initThreeJS();  },  methods: {    initThreeJS() {      // 1. 创建场景      const scene = new THREE.Scene();      scene.background = new THREE.Color(0xf0f0f0);      // 2. 创建相机      const camera = new THREE.PerspectiveCamera(        75, // 视野角度        this.$refs.container.clientWidth / this.$refs.container.clientHeight, // 宽高比        0.1, // 近截面        1000 // 远截面      );      camera.position.z = 5;      // 3. 创建渲染器      const renderer = new THREE.WebGLRenderer({ antialias: true });      renderer.setSize(        this.$refs.container.clientWidth,        this.$refs.container.clientHeight      );      this.$refs.container.appendChild(renderer.domElement);      // 4. 添加光源      const ambientLight = new THREE.AmbientLight(0xffffff, 0.5);      scene.add(ambientLight);      const directionalLight = new THREE.DirectionalLight(0xffffff, 0.8);      directionalLight.position.set(1, 1, 1);      scene.add(directionalLight);      // 5. 创建简单几何体      const geometry = new THREE.BoxGeometry(1, 1, 1);      const material = new THREE.MeshStandardMaterial({         color: 0x00ff00,        metalness: 0.1,        roughness: 0.5      });      const cube = new THREE.Mesh(geometry, material);      scene.add(cube);      // 6. 动画循环      const animate = () => {        requestAnimationFrame(animate);        cube.rotation.x += 0.01;        cube.rotation.y += 0.01;        renderer.render(scene, camera);      };      animate();      // 7. 处理窗口大小变化      window.addEventListener('resize', () => {        camera.aspect = this.$refs.container.clientWidth / this.$refs.container.clientHeight;        camera.updateProjectionMatrix();        renderer.setSize(          this.$refs.container.clientWidth,          this.$refs.container.clientHeight        );      });      // 保存实例以便销毁时清理      this.scene = scene;      this.camera = camera;      this.renderer = renderer;      this.cube = cube;    }  },  beforeDestroy() {    // 清理资源    if (this.renderer) {      this.renderer.dispose();      this.$refs.container.removeChild(this.renderer.domElement);    }    window.removeEventListener('resize', this.handleResize);  }};</script><style>.three-container {  width: 100%;  height: 500px;}</style>

创建不同类型的3D模型

1. 球体​​​​​​​

const geometry = new THREE.SphereGeometry(1, 32, 32);const material = new THREE.MeshStandardMaterial({   color: 0x4169e1,  wireframe: false });const sphere = new THREE.Mesh(geometry, material);scene.add(sphere);

2. 圆柱体​​​​​​​

const geometry = new THREE.CylinderGeometry(0.5, 0.5, 2, 32);const material = new THREE.MeshStandardMaterial({ color: 0xff6347 });const cylinder = new THREE.Mesh(geometry, material);scene.add(cylinder);

3. 平面​​​​​​​

const geometry = new THREE.PlaneGeometry(5, 5);const material = new THREE.MeshStandardMaterial({   color: 0xcccccc,  side: THREE.DoubleSide});const plane = new THREE.Mesh(geometry, material);plane.rotation.x = Math.PI / 2; // 旋转使其水平scene.add(plane);

加载外部3D模型

Three.js支持加载多种格式的3D模型,如GLTF、OBJ、FBX等。以下是加载GLTF模型的示例:

首先安装GLTF加载器:​​​​​​​

npm install three @types/three --savenpm install three-gltf-loader

在组件中使用:​​​​​​​

import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader';// 在methods中添加loadModel() {  const loader = new GLTFLoader();  loader.load(    '/path/to/model.gltf',    (gltf) => {      this.scene.add(gltf.scene);    },    undefined,    (error) => {      console.error('An error happened:', error);    }  );}

添加交互控制

可以使用OrbitControls来添加鼠标交互控制:

安装:

npm install three-orbitcontrols
    import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls';// 在initThreeJS方法中添加const controls = new OrbitControls(camera, renderer.domElement);controls.enableDamping = true; // 启用阻尼效果controls.dampingFactor = 0.05;// 在animate函数中更新controlscontrols.update();

    完整的案例

    创建可交互的3D场景

      <template>  <div ref="container" class="three-container"></div></template><script>import * as THREE from 'three';import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls';export default {  name: 'Interactive3DScene',  mounted() {    this.initThreeJS();  },  methods: {    initThreeJS() {      // 场景      const scene = new THREE.Scene();      scene.background = new THREE.Color(0xf0f0f0);            // 相机      const camera = new THREE.PerspectiveCamera(        75,        this.$refs.container.clientWidth / this.$refs.container.clientHeight,        0.1,        1000      );      camera.position.set(0, 2, 5);            // 渲染器      const renderer = new THREE.WebGLRenderer({ antialias: true });      renderer.setSize(        this.$refs.container.clientWidth,        this.$refs.container.clientHeight      );      renderer.shadowMap.enabled = true;      this.$refs.container.appendChild(renderer.domElement);            // 控制器      const controls = new OrbitControls(camera, renderer.domElement);      controls.enableDamping = true;      controls.dampingFactor = 0.05;            // 光源      const ambientLight = new THREE.AmbientLight(0xffffff, 0.5);      scene.add(ambientLight);            const directionalLight = new THREE.DirectionalLight(0xffffff, 0.8);      directionalLight.position.set(5, 10, 7);      directionalLight.castShadow = true;      directionalLight.shadow.mapSize.width = 1024;      directionalLight.shadow.mapSize.height = 1024;      scene.add(directionalLight);            // 地面      const groundGeometry = new THREE.PlaneGeometry(10, 10);      const groundMaterial = new THREE.MeshStandardMaterial({         color: 0xcccccc,        side: THREE.DoubleSide      });      const ground = new THREE.Mesh(groundGeometry, groundMaterial);      ground.rotation.x = -Math.PI / 2;      ground.receiveShadow = true;      scene.add(ground);            // 添加一些3D物体      this.addObjects(scene);            // 动画循环      const animate = () => {        requestAnimationFrame(animate);        controls.update();        renderer.render(scene, camera);      };            animate();            // 窗口大小调整      window.addEventListener('resize', this.handleResize);            // 保存实例      this.scene = scene;      this.camera = camera;      this.renderer = renderer;      this.controls = controls;    },        addObjects(scene) {      // 立方体      const cubeGeometry = new THREE.BoxGeometry(1, 1, 1);      const cubeMaterial = new THREE.MeshStandardMaterial({         color: 0x00ff00,        metalness: 0.3,        roughness: 0.4      });      const cube = new THREE.Mesh(cubeGeometry, cubeMaterial);      cube.position.set(-2, 0.5, 0);      cube.castShadow = true;      scene.add(cube);            // 球体      const sphereGeometry = new THREE.SphereGeometry(0.7, 32, 32);      const sphereMaterial = new THREE.MeshStandardMaterial({         color: 0x4169e1,        metalness: 0.5,        roughness: 0.1      });      const sphere = new THREE.Mesh(sphereGeometry, sphereMaterial);      sphere.position.set(0, 0.7, 0);      sphere.castShadow = true;      scene.add(sphere);            // 圆柱体      const cylinderGeometry = new THREE.CylinderGeometry(0.5, 0.5, 1.5, 32);      const cylinderMaterial = new THREE.MeshStandardMaterial({         color: 0xff6347,        metalness: 0.1,        roughness: 0.8      });      const cylinder = new THREE.Mesh(cylinderGeometry, cylinderMaterial);      cylinder.position.set(2, 0.75, 0);      cylinder.castShadow = true;      scene.add(cylinder);    },        handleResize() {      this.camera.aspect = this.$refs.container.clientWidth / this.$refs.container.clientHeight;      this.camera.updateProjectionMatrix();      this.renderer.setSize(        this.$refs.container.clientWidth,        this.$refs.container.clientHeight      );    }  },  beforeDestroy() {    if (this.renderer) {      this.renderer.dispose();      this.$refs.container.removeChild(this.renderer.domElement);    }    window.removeEventListener('resize', this.handleResize);  }};</script><style>.three-container {  width: 100%;  height: 500px;}</style>

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