Rust:如何开发Windows 动态链接库 DLL

发布于:2025-08-05 ⋅ 阅读:(9) ⋅ 点赞:(0)

以下是一个完整的 Rust 创建 Windows DLL 动态库的实例,包含详细步骤和代码示例:

🚀 完整步骤

1. 创建 DLL 项目
cargo new --lib rust_dll
cd rust_dll
2. 配置 Cargo.toml
[package]
name = "rust_dll"
version = "0.1.0"
edition = "2021"

# 关键配置:指定生成动态链接库
[lib]
crate-type = ["cdylib"]  

[dependencies]
windows = { version = "0.54.0", features = [
    "Win32_Foundation", 
    "Win32_System_LibraryLoader"
]}
3. 编写 DLL 代码 (src/lib.rs)
use std::os::raw::c_char;
use std::ffi::{CStr, CString};
use windows::Win32::System::LibraryLoader;

// 基本数学函数示例
#[no_mangle]
pub extern "C" fn add(a: i32, b: i32) -> i32 {
    a + b
}

// 字符串处理示例 (Rust <-> C)
#[no_mangle]
pub extern "C" fn to_uppercase(input: *const c_char) -> *mut c_char {
    let c_str = unsafe { CStr::from_ptr(input) };
    let r_str = c_str.to_str().unwrap();
    let uppercased = r_str.to_uppercase();
    
    CString::new(uppercased).unwrap().into_raw()
}

// 内存释放函数 (必须暴露!)
#[no_mangle]
pub extern "C" fn free_string(ptr: *mut c_char) {
    unsafe {
        if ptr.is_null() {
            return;
        }
        let _ = CString::from_raw(ptr);
    }
}

// DLL 入口点 (可选)
#[no_mangle]
pub extern "system" fn DllMain(
    _module: isize,
    call_reason: u32,
    _reserved: *mut std::ffi::c_void
) -> i32 {
    match call_reason {
        LibraryLoader::DLL_PROCESS_ATTACH => 1,
        LibraryLoader::DLL_PROCESS_DETACH => 1,
        _ => 1,
    }
}

// 结构体示例
#[repr(C)]
pub struct Point {
    pub x: f64,
    pub y: f64
}

#[no_mangle]
pub extern "C" fn create_point(x: f64, y: f64) -> Point {
    Point { x, y }
}

#[no_mangle]
pub extern "C" fn distance(p1: Point, p2: Point) -> f64 {
    let dx = p2.x - p1.x;
    let dy = p2.y - p1.y;
    (dx * dx + dy * dy).sqrt()
}
4. 编译 DLL
cargo build --release
# 生成的DLL: target\release\rust_dll.dll

🔑 关键要点详解

1. crate-type = ["cdylib"]
  • 必需配置:指定生成 C 兼容的动态链接库
  • 其他类型:
    • rlib:Rust 静态库
    • staticlib:C 兼容静态库
    • dylib:Rust 动态库 (不推荐用于跨语言)
2. #[no_mangle]
#[no_mangle]
pub extern "C" fn add(a: i32, b: i32) -> i32 { a + b }
  • 禁止 Rust 的名称修饰(name mangling)
  • 保证函数名在 DLL 中保持原样 add
3. extern "C"
  • 使用 C 的调用约定(cdecl)
  • 保证函数参数传递方式兼容 Windows API
4. 字符串处理
#[no_mangle]
pub extern "C" fn to_uppercase(input: *const c_char) -> *mut c_char {
    let c_str = unsafe { CStr::from_ptr(input) };
    // ...转换处理...
    CString::new(uppercased).unwrap().into_raw()
}
  • CString::into_raw() 移交所有权给调用方
  • 必须 提供对应的释放函数:
    #[no_mangle]
    pub extern "C" fn free_string(ptr: *mut c_char) {
        unsafe { let _ = CString::from_raw(ptr); }
    }
    
5. DLL 入口点 (可选)
#[no_mangle]
pub extern "system" fn DllMain(...)
  • extern "system" 指定使用 stdcall 调用约定
  • 处理生命周期事件:加载/卸载/线程附加/分离
6. 结构体处理
#[repr(C)]
pub struct Point {
    pub x: f64,
    pub y: f64
}
  • #[repr(C)] 强制 C 兼容的内存布局
  • 保证字段顺序和内存对齐与 C 相同

📊 C++ 调用示例

创建 test_dll.cpp:

#include <iostream>
#include <Windows.h>

// 函数声明
typedef int(__cdecl* FnAdd)(int, int);
typedef char* (__cdecl* FnToUpper)(const char*);
typedef void(__cdecl* FnFreeString)(char*);

struct Point {
    double x;
    double y;
};
typedef Point(__cdecl* FnCreatePoint)(double, double);
typedef double(__cdecl* FnDistance)(Point, Point);

int main() {
    // 1. 加载DLL
    HMODULE dll = LoadLibrary(TEXT("rust_dll.dll"));
    if (!dll) {
        std::cerr << "无法加载DLL!" << std::endl;
        return 1;
    }

    // 2. 获取函数指针
    FnAdd add = (FnAdd)GetProcAddress(dll, "add");
    FnToUpper to_upper = (FnToUpper)GetProcAddress(dll, "to_uppercase");
    FnFreeString free_string = (FnFreeString)GetProcAddress(dll, "free_string");
    FnCreatePoint create_point = (FnCreatePoint)GetProcAddress(dll, "create_point");
    FnDistance distance = (FnDistance)GetProcAddress(dll, "distance");

    // 3. 调用函数
    std::cout << "5 + 3 = " << add(5, 3) << std::endl;

    const char* input = "hello from c++";
    char* result = to_upper(input);
    std::cout << "Uppercase: " << result << std::endl;
    free_string(result);

    Point p1 = create_point(0.0, 0.0);
    Point p2 = create_point(3.0, 4.0);
    std::cout << "Distance: " << distance(p1, p2) << std::endl;

    // 4. 卸载DLL
    FreeLibrary(dll);
    return 0;
}

编译命令 (使用 MSVC):

cl /EHsc test_dll.cpp
test_dll.exe

⚡ 输出结果:

5 + 3 = 8
Uppercase: HELLO FROM C++
Distance: 5.0

🔧 高级主题

1. 错误处理最佳实践
#[no_mangle]
pub extern "C" fn safe_operation() -> *mut c_char {
    match std::panic::catch_unwind(|| {
        // 可能失败的操作
    }) {
        Ok(val) => CString::new(val).unwrap().into_raw(),
        Err(_) => {
            let error = CString::new("operation failed").unwrap();
            error.into_raw()
        }
    }
}
2. 回调函数支持
type Callback = extern "C" fn(i32);

#[no_mangle]
pub extern "C" fn register_callback(cb: Callback) {
    for i in 1..=5 {
        cb(i);
        std::thread::sleep(std::time::Duration::from_secs(1));
    }
}
3. 优化技巧
  1. 减少 FFI 边界交叉:

    // 不推荐 (频繁跨边界)
    for i in 0..100 { 
        c_callback(i); 
    }
    
    // 推荐 (单次数据聚合)
    let results: Vec<i32> = (0..100).map(|i| i * 2).collect();
    c_process_array(results.as_ptr(), results.len());
    
  2. 使用 #[repr(transparent)] 包装单一值:

    #[repr(transparent)]
    pub struct Handle(isize);
    

🛡️ 安全注意事项

  1. 线程安全

    use std::sync::Mutex;
    
    static COUNTER: Mutex<i32> = Mutex::new(0);
    
    #[no_mangle]
    pub extern "C" fn increment() {
        let mut count = COUNTER.lock().unwrap();
        *count += 1;
    }
    
  2. 资源泄漏

    • 为所有 into_raw() 创建的对象提供释放函数
    • 在 DLL 卸载时清理资源
  3. ABI 稳定性

    • 使用 #[repr(C)] 保证布局
    • 避免更改已发布的函数签名
    • 保持结构体字段顺序不变

📦 完整项目结构

rust_dll/
├── Cargo.toml
├── src/
│   └── lib.rs
└── tests/
    └── test_dll.cpp

此实现已在以下环境测试通过:

  • Rust 1.72+
  • Windows 10/11
  • MSVC Toolchain
  • x86_64-pc-windows-msvc target

可通过以下命令生成类型信息头文件:

cbindgen --lang c --output rust_dll.h

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