// 题1. AI 对话系统
// 你要做一个 NPC 对话系统:
// 不同 NPC 有不同的对话脚本(村民、商人、战士)。
// 同时对话还会受玩家状态影响(任务是否完成、声望高低)。
// 👉 请结合 模板方法模式 和 策略模式,设计一下系统结构。
using System; // 抽象策略 public interface ISpeakStrategy { string Execute(); } // 具体策略 public class RespectStrategy : ISpeakStrategy { public string Execute() => "尊敬"; } public class StrangeStrategy : ISpeakStrategy { public string Execute() => "陌生"; } public class SeriousStrategy : ISpeakStrategy { public string Execute() => "严肃"; } public class AppreciateStrategy : ISpeakStrategy { public string Execute() => "赞赏"; } // 模板方法模式 —— NPC基类 public abstract class NPC { // 模板方法:定义固定流程 public void Talk(ISpeakStrategy strategy) { Greet(); CoreDialogue(strategy); Farewell(); } protected abstract void Greet(); // 打招呼 protected abstract void CoreDialogue(ISpeakStrategy strategy); // 核心对话 protected abstract void Farewell(); // 告别 } // 具体NPC public class Villager : NPC { protected override void Greet() => Console.WriteLine("村民:你好啊!"); protected override void CoreDialogue(ISpeakStrategy strategy) => Console.WriteLine($"村民用「{strategy.Execute()}」的语气交谈。"); protected override void Farewell() => Console.WriteLine("村民:路上小心!"); } public class Merchant : NPC { protected override void Greet() => Console.WriteLine("商人:客官请进。"); protected override void CoreDialogue(ISpeakStrategy strategy) => Console.WriteLine($"商人用「{strategy.Execute()}」的语气讨价还价。"); protected override void Farewell() => Console.WriteLine("商人:欢迎下次光临!"); } public class Warrior : NPC { protected override void Greet() => Console.WriteLine("战士:哼,你找我吗?"); protected override void CoreDialogue(ISpeakStrategy strategy) => Console.WriteLine($"战士用「{strategy.Execute()}」的语气交流。"); protected override void Farewell() => Console.WriteLine("战士:走好,不要添麻烦。"); } // 玩家状态决定策略 public class Player { public bool IsCompletedTask { get; set; } public float Reputation { get; set; } public ISpeakStrategy ChooseStrategyByTask() => IsCompletedTask ? new SeriousStrategy() : new AppreciateStrategy(); public ISpeakStrategy ChooseStrategyByReputation() => Reputation >= 60f ? new RespectStrategy() : new StrangeStrategy(); } // 客户端测试 public class Client { public static void Main() { Player player = new Player { IsCompletedTask = true, Reputation = 80 }; NPC villager = new Villager(); NPC merchant = new Merchant(); NPC warrior = new Warrior(); villager.Talk(player.ChooseStrategyByReputation()); merchant.Talk(player.ChooseStrategyByReputation()); warrior.Talk(player.ChooseStrategyByTask()); } }