线宽模拟思路
参看之前的文章:DXF笔记:多义线线宽的绘制思路
示例代码
演示了实现思路,展示了核心代码,因为依赖了其他一些代码,所以不能直接运行。
//osg图元项 shanql 2022.8.12
struct tagOsgPrimitiveItem
{
tagOsgPrimitiveItem() :m_bFillMode(false){}
osg::ref_ptr<osg::Vec3dArray> m_pVertextArray; //图元顶点数组
osg::PrimitiveSet::Mode m_enPrimitiveMode; //图元类型,如线,三角形等
bool m_bFillMode; //是否为填充模式
//如果是直线,这个保存着直线原始起末点
AcGePoint3d m_ptLineStart;
AcGePoint3d m_ptLineEnd;
};
/*
* @brief 获取GeomArc的散列点
* @author shanql
* @date 2022.8.11
*/
static osg::ref_ptr<osg::Vec3dArray> GetGeomArcSamplePoint(std::shared_ptr<GeomArc> pGeomArc)
{
if (!pGeomArc)
{
UEASSERT(false, _T("object type is not symbol arc"));
return nullptr;
}
double dStartAngle = pGeomArc->GetStartAngle() / PI * 180;
double dEndAngle = pGeomArc->GetEndAngle() / PI * 180;
double dRadius = pGeomArc->GetRadius();
std::vector<osg::Vec3d> vlist;
double end;
double start;
if (dStartAngle > dEndAngle)
{
start = dStartAngle;
end = dEndAngle + 360;
}
else {
start = dStartAngle;
end = dEndAngle;
}
double theta = 5.0; // we generate polyline from "spokes" at theta degrees at arc's center
// if (_useAccuracy) {
// // we generate points on a polyline where each point lies on the arc, thus the maximum error occurs at the midpoint of each line segment where it lies furthest inside the arc
// // If we divide the segment in half and connect the bisection point to the arc's center, we have two rightangled triangles with
// // one side=r-maxError, hypotenuse=r, and internal angle at center is half the angle we will step with:
// double maxError=min(_maxError,_radius); // Avoid offending acos() in the edge case where allowable deviation is greater than radius.
// double newtheta=acos( (_radius-maxError) / _radius);
// newtheta=osg::RadiansToDegrees(newtheta)*2.0;
// //cout<<"r="<<_radius<<" _me="<<_maxError<<" (_radius-_maxError)="<<(_radius-_maxError)<<" newtheta="<<newtheta<<endl;
// // Option to only use the new accuracy code when it would improve on the accuracy of the old method
// if (_improveAccuracyOnly) {
// theta=min(newtheta,theta);
// } else {
// theta=newtheta;
// }
// }
int numsteps = (int)((end - start) / theta);
//cout<<"arc theta="<<osg::RadiansToDegrees(theta)<<" end="<<end<<" start="<<start<<" numsteps="<<numsteps<<" e-s/theta="<<((end-start)/theta)<<" end-start="<<(end-start)<<endl;
if (numsteps * theta < (end - start)) numsteps++;
numsteps = max(numsteps, 2); // Whatever else, minimum representation of an arc is a straightline
double angle_step = (end - start) / 180 * PI;
angle_step /= (double)numsteps;
//拆分圆弧
AcGePoint3d tmpCenter = pGeomArc->GetCenter();
osg::Vec3d a(tmpCenter.x, tmpCenter.y, tmpCenter.z);
osg::Vec3d b;
AcGePoint3d tempPt;
double angle1 = start / 180 * PI;
AcGeVector3d mNormal = pGeomArc->GetNormal();
pGeomArc->GetStartPoint(tempPt);
vlist.push_back(osg::Vec3d(tempPt.x, tempPt.y, tempPt.z));
for (int r = 0; r < numsteps; r++)
{
tempPt.rotateBy(angle_step, mNormal, tmpCenter);
b = osg::Vec3d(tempPt.x, tempPt.y, tempPt.z);
vlist.push_back(b);
}
//设置顶点数组
osg::ref_ptr<osg::Vec3dArray> pVertextArray = new osg::Vec3dArray();
for (auto it = vlist.begin(); it != vlist.end(); ++it)
{
pVertextArray->push_back(*it);
}
return pVertextArray;
}
/*
* @brief 模拟多义线的线宽
* @details 带线宽的直线拆分成三角形或四边形,带线宽且等宽的弧线拆分
* 成三角带(非等宽的弧线有些复杂,暂不处理宽度)
* @param pGeomPolyline 多义线指针
* @param[out] mRtOsgPrimitiveList osg的图元列表
*/
static void SimulationLineWidthForPolyline(
const std::shared_ptr<GeomPolyline>& pGeomPolyline,
SmartPtrVector(tagOsgPrimitiveItem)& mRtOsgPrimitiveList)
{
if (!pGeomPolyline)
{
return;
}
AcGePoint3dArray& mGMPtArray = pGeomPolyline->GetPointArray();
if (mGMPtArray.length() <= 1)//至少要两个顶点
{
return;
}
double dDefLineWidth = pGeomPolyline->GetDiameter(); //使用各个点的起点端点宽度
//带线宽的直线拆分成三角形或四边形,带线宽且等宽的弧线拆分成三角带(非等宽的弧线不处理宽度)
SmartPtrVector(tagOsgPrimitiveItem) mOsgPrimitiveList; //需要绘制的osg图元列表
AcGePoint3d ptFirst = mGMPtArray.at(0);
for (int i = 1; i < mGMPtArray.length(); ++i)
{
double dBugle = pGeomPolyline->GetPtBugleAt(i - 1);
double dStartWidth = pGeomPolyline->GetStartWidthAt(i - 1);
double dEndWidth = pGeomPolyline->GetEndWidthAt(i - 1);
if (MY_DOUBLE_EQ(dStartWidth, 0.0)
&& MY_DOUBLE_EQ(dEndWidth, 0.0))//仿照autocad, 这种情况就要使用固定宽度
{
dStartWidth = dDefLineWidth;
dEndWidth = dDefLineWidth;
}
const AcGePoint3d& ptSecond = mGMPtArray.at(i);
if (MY_DOUBLE_EQ(dBugle, 0.0)) //凸度为0,直线
{
if (MY_DOUBLE_GT(dStartWidth, 0.0) || MY_DOUBLE_GT(dEndWidth, 0.0)) //多边形模拟线宽
{
//与直线垂直的方向
AcGeVector3d vecOffsetDir = (ptSecond - ptFirst).rotateBy(PI / 2.0, AcGeVector3d::kZAxis);
vecOffsetDir.normalize();
//点1
osg::ref_ptr<osg::Vec3dArray> pVertextArray = new osg::Vec3dArray();
if (MY_DOUBLE_EQ(dStartWidth, 0.0))
{
pVertextArray->push_back(osg::Vec3d(ptFirst.x, ptFirst.y, ptFirst.z));
}
else
{
AcGePoint3d ptTemp = ptFirst + vecOffsetDir * dStartWidth / 2.0;
pVertextArray->push_back(osg::Vec3d(ptTemp.x, ptTemp.y, ptTemp.z));
}
//点2
if (MY_DOUBLE_EQ(dEndWidth, 0.0))
{
pVertextArray->push_back(osg::Vec3d(ptSecond.x, ptSecond.y, ptSecond.z));
}
else
{
AcGePoint3d ptTemp = ptSecond + vecOffsetDir * dEndWidth / 2.0;
pVertextArray->push_back(osg::Vec3d(ptTemp.x, ptTemp.y, ptTemp.z));
}
//均处理成4个点,后续处理拐角时好处理
if (MY_DOUBLE_GT(dEndWidth, 0.0))
{
AcGePoint3d ptTemp = ptSecond + (-vecOffsetDir) * dEndWidth / 2.0;
pVertextArray->push_back(osg::Vec3d(ptTemp.x, ptTemp.y, ptTemp.z));
}
else
{
//线宽为0时,此点会上一顶点相同
pVertextArray->push_back(osg::Vec3d(ptSecond.x, ptSecond.y, ptSecond.z));
}
if (MY_DOUBLE_GT(dStartWidth, 0.0))
{
AcGePoint3d ptTemp = ptFirst + (-vecOffsetDir) * dStartWidth / 2.0;
pVertextArray->push_back(osg::Vec3d(ptTemp.x, ptTemp.y, ptTemp.z));
}
else
{
//线宽为0时,此点会上一顶点相同
pVertextArray->push_back(osg::Vec3d(ptFirst.x, ptFirst.y, ptFirst.z));
}
auto pOneOsgPrim = std::make_shared<tagOsgPrimitiveItem>();
pOneOsgPrim->m_bFillMode = true;
// if (pVertextArray->size() == 3)
// {
// pOneOsgPrim->m_enPrimitiveMode = osg::PrimitiveSet::TRIANGLES;
// }
// else
// {
// pOneOsgPrim->m_enPrimitiveMode = osg::PrimitiveSet::QUADS;
// }
pOneOsgPrim->m_enPrimitiveMode = osg::PrimitiveSet::QUADS;
pOneOsgPrim->m_pVertextArray = pVertextArray;
pOneOsgPrim->m_ptLineStart = ptFirst;
pOneOsgPrim->m_ptLineEnd = ptSecond;
mRtOsgPrimitiveList.push_back(pOneOsgPrim);
}
else
{
osg::ref_ptr<osg::Vec3dArray> pVertextArray = new osg::Vec3dArray();
pVertextArray->push_back(osg::Vec3d(ptFirst.x, ptFirst.y, ptFirst.z));
pVertextArray->push_back(osg::Vec3d(ptSecond.x, ptSecond.y, ptSecond.z));
auto pOneOsgPrim = std::make_shared<tagOsgPrimitiveItem>();
pOneOsgPrim->m_bFillMode = false;
pOneOsgPrim->m_enPrimitiveMode = osg::PrimitiveSet::LINES;
pOneOsgPrim->m_pVertextArray = pVertextArray;
pOneOsgPrim->m_ptLineStart = ptFirst;
pOneOsgPrim->m_ptLineEnd = ptSecond;
mRtOsgPrimitiveList.push_back(pOneOsgPrim);
}
}
else //弧线
{
double dRadian = atan(fabs(dBugle)) * 4.0; //圆弧的弧度值
AcGeVector3d vecNormal = AcGeVector3d::kZAxis; //圆弧法向量
AcGePoint3d ptMiddle = (ptFirst + ptSecond.asVector()) / 2.0;
if (MY_DOUBLE_LT(dBugle, 0.0))//负的凸度值表示弧是以顺时针方向从选择的顶点至下一个顶点
{
vecNormal = -vecNormal;
}
AcGePoint3d ptCenter;
AcGeVector3d vecRefDir;
if (MY_DOUBLE_EQ(dRadian, PI))//==180度 半圆
{
//创建圆弧
ptCenter = ptMiddle;
vecRefDir = ptFirst - ptMiddle;
}
else
{
AcGeVector3d offsetDir = ptFirst - ptMiddle;
offsetDir.normalize();
double dOffsetValue = 0.0;
if (MY_DOUBLE_GT(dRadian, PI)) //>180度,优弧
{
dOffsetValue = ptMiddle.distanceTo(ptFirst) / std::tan(PI - dRadian / 2.0);
offsetDir.rotateBy(PI / 2.0, vecNormal);
}
else //< 180度
{
dOffsetValue = ptMiddle.distanceTo(ptFirst) / std::tan(dRadian / 2.0);
offsetDir.rotateBy(-PI / 2.0, vecNormal);
}
//创建圆弧
ptCenter = ptMiddle + dOffsetValue * offsetDir;
vecRefDir = ptFirst - ptCenter;
}
double dRadius = ptCenter.distanceTo(ptFirst);
if (MY_DOUBLE_GT(dStartWidth, 0.0) //暂只支持等宽的圆弧线
&& MY_DOUBLE_EQ(dStartWidth, dEndWidth)
&& MY_DOUBLE_GT(dRadius, dStartWidth / 2.0))
{
auto pSmallGeomArc = std::make_shared<GeomArc>(ptCenter,
vecNormal,
vecRefDir,
dRadius - dStartWidth / 2.0,
0.0,
dRadian);
auto pLargeGeomArc = std::make_shared<GeomArc>(ptCenter,
vecNormal,
vecRefDir,
dRadius + dStartWidth / 2.0,
0.0,
dRadian);
auto pSmallVec3Array = GetGeomArcSamplePoint(pSmallGeomArc);
auto pLargeVec3Array = GetGeomArcSamplePoint(pLargeGeomArc);
if (pSmallVec3Array
&& pLargeVec3Array
&& pSmallVec3Array->size() > 0
&& pLargeVec3Array->size() > 0)
{
osg::ref_ptr<osg::Vec3dArray> pStripVec3Array = new osg::Vec3dArray();
int nSmallArraySize = int(pSmallVec3Array->size());
int nLargeArraySize = int(pLargeVec3Array->size());
int sm = 0, la = 0;
while (sm < nSmallArraySize)
{
pStripVec3Array->push_back(pSmallVec3Array->at(sm));
if (la < nLargeArraySize)
{
pStripVec3Array->push_back(pLargeVec3Array->at(la));
}
else
{
break;
}
++sm;
++la;
}
//构造三角带
if (pStripVec3Array->size() >= 3)
{
auto pOneOsgPrim = std::make_shared<tagOsgPrimitiveItem>();
pOneOsgPrim->m_bFillMode = true;
pOneOsgPrim->m_enPrimitiveMode = osg::PrimitiveSet::TRIANGLE_STRIP;
pOneOsgPrim->m_pVertextArray = pStripVec3Array;
mRtOsgPrimitiveList.push_back(pOneOsgPrim);
}
//若有剩余顶点,构造扇形三角形
osg::ref_ptr<osg::Vec3dArray> pFanVec3Array = new osg::Vec3dArray();
if (sm < nSmallArraySize)
{
pFanVec3Array->push_back(pLargeVec3Array->at(nLargeArraySize - 1));
while (sm < nSmallArraySize)
{
pFanVec3Array->push_back(pSmallVec3Array->at(sm));
}
}
else if (la < nLargeArraySize)
{
pFanVec3Array->push_back(pSmallVec3Array->at(nSmallArraySize - 1));
while (la < nLargeArraySize)
{
pFanVec3Array->push_back(pLargeVec3Array->at(la));
}
}
if (pFanVec3Array->size() >= 3)
{
auto pOneOsgPrim = std::make_shared<tagOsgPrimitiveItem>();
pOneOsgPrim->m_bFillMode = true;
pOneOsgPrim->m_enPrimitiveMode = osg::PrimitiveSet::TRIANGLE_FAN;
pOneOsgPrim->m_pVertextArray = pFanVec3Array;
mRtOsgPrimitiveList.push_back(pOneOsgPrim);
}
}
}
else
{
auto pGeomArc = std::make_shared<GeomArc>(ptCenter,
vecNormal,
vecRefDir,
ptCenter.distanceTo(ptFirst),
0.0,
dRadian);
auto pVec3Array = GetGeomArcSamplePoint(pGeomArc);
auto pOneOsgPrim = std::make_shared<tagOsgPrimitiveItem>();
pOneOsgPrim->m_bFillMode = false;
pOneOsgPrim->m_enPrimitiveMode = osg::PrimitiveSet::LINE_STRIP;
pOneOsgPrim->m_pVertextArray = pVec3Array;
mRtOsgPrimitiveList.push_back(pOneOsgPrim);
}
}
ptFirst = ptSecond; //绘制下一根线
}
}
void CreatePloyline(std::shared_ptr<GeomPolyline> pGeomPolyline, osg::ref_ptr<osg::Geode>& pRtOsgGeode)
{
if (NULL == pRtOsgGeode)
return;
try
{
if (!pGeomPolyline)
{
return /*nullptr*/;
}
//模拟线宽处理
SmartPtrVector(tagOsgPrimitiveItem) mOsgPrimitiveList; //需要绘制的osg图元列表
SimulationLineWidthForPolyline(pGeomPolyline, mOsgPrimitiveList);
if (mOsgPrimitiveList.size() <= 0)
{
return;
}
//处理下相邻直线(已用三角形或四边形模拟了线宽)之间的拐角
std::shared_ptr<tagOsgPrimitiveItem> pPrevPrimitiveItem;
for (auto it = mOsgPrimitiveList.begin(); it != mOsgPrimitiveList.end(); ++it)
{
auto pPrimitiveItem = *it;
if (!pPrimitiveItem || !pPrimitiveItem->m_pVertextArray)
{
pPrevPrimitiveItem = nullptr;
continue;
}
//无宽度或非直线(有线宽的直线会使用osg::PrimitiveSet::TRIANGLES或QUADS来模拟)
if (pPrimitiveItem->m_pVertextArray->size() <= 2
|| (pPrimitiveItem->m_enPrimitiveMode != osg::PrimitiveSet::TRIANGLES
&& pPrimitiveItem->m_enPrimitiveMode != osg::PrimitiveSet::QUADS))
{
pPrevPrimitiveItem = nullptr;
continue;
}
if (!pPrevPrimitiveItem)
{
pPrevPrimitiveItem = pPrimitiveItem;
continue;
}
std::shared_ptr<tagOsgPrimitiveItem> pCurPrimitiveItem = pPrimitiveItem;
osg::ref_ptr<osg::Vec3dArray> pPrevLine = pPrevPrimitiveItem->m_pVertextArray;
osg::ref_ptr<osg::Vec3dArray> pCurLine = pCurPrimitiveItem->m_pVertextArray;
if (!pPrevLine || !pCurLine)
{
pPrevPrimitiveItem = pPrimitiveItem;
continue;
}
//判断相连的直线是否拐角
AcGeVector3d prevLineDir = pPrevPrimitiveItem->m_ptLineEnd - pPrevPrimitiveItem->m_ptLineStart;
AcGeVector3d curLineDir = pCurPrimitiveItem->m_ptLineEnd - pCurPrimitiveItem->m_ptLineStart;
if (prevLineDir.isCodirectionalTo(curLineDir)) //两直线平行,不用考虑方向
{
pPrevPrimitiveItem = pPrimitiveItem;
continue;
}
//AB 与A1B1相交于O1,
//CD 与C1D1相交于O2,
osg::Vec3d& ptA = pPrevLine->at(0);
osg::Vec3d& ptB = pPrevLine->at(1);
osg::Vec3d& ptA1 = pCurLine->at(0);
osg::Vec3d& ptB1 = pCurLine->at(1);
AcGeVector3d vecLineABDir(ptB.x() - ptA.x(),
ptB.y() - ptA.y(),
ptB.z() - ptA.z());
vecLineABDir.normalize();
AcGeVector3d vecLineA1B1Dir(ptB1.x() - ptA1.x(),
ptB1.y() - ptA1.y(),
ptB1.z() - ptA1.z());
vecLineA1B1Dir.normalize();
AcGePoint3d ptCrossO1;
BOOL bIsTrueCross = FALSE;
if (!Calculator::Instance().GetLineIntersectionNParallel(
AcGePoint3d(ptA.x(), ptA.y(), ptA.z()),
vecLineABDir,
AcGePoint3d(ptA1.x(), ptA1.y(), ptA1.z()),
vecLineA1B1Dir,
ptCrossO1, bIsTrueCross))
{
pPrevPrimitiveItem = pCurPrimitiveItem;
continue;
}
osg::Vec3d& ptC = pPrevLine->at(pPrevLine->size()-2);
osg::Vec3d& ptD = pPrevLine->at(pPrevLine->size()-1);
osg::Vec3d& ptC1 = pCurLine->at(pCurLine->size()-2);
osg::Vec3d& ptD1 = pCurLine->at(pCurLine->size()-1);
AcGeVector3d vecLineCDDir(ptD.x() - ptC.x(),
ptD.y() - ptC.y(),
ptD.z() - ptC.z());
vecLineCDDir.normalize();
AcGeVector3d vecLineC1D1Dir(ptD1.x() - ptC1.x(),
ptD1.y() - ptC1.y(),
ptD1.z() - ptC1.z());
vecLineC1D1Dir.normalize();
AcGePoint3d ptCrossO2;
if (!Calculator::Instance().GetLineIntersectionNParallel(
AcGePoint3d(ptC.x(), ptC.y(), ptC.z()),
vecLineCDDir,
AcGePoint3d(ptC1.x(), ptC1.y(), ptC1.z()),
vecLineC1D1Dir,
ptCrossO2, bIsTrueCross))
{
pPrevPrimitiveItem = pCurPrimitiveItem;
continue;
}
//使用斜角连接,将点B、点A1替换成交点O1; 点C、点D1替换成交点O2。
ptB = osg::Vec3d(ptCrossO1.x, ptCrossO1.y, ptCrossO1.z);
ptA1 = osg::Vec3d(ptCrossO1.x, ptCrossO1.y, ptCrossO1.z);
ptC = osg::Vec3d(ptCrossO2.x, ptCrossO2.y, ptCrossO2.z);
ptD1 = osg::Vec3d(ptCrossO2.x, ptCrossO2.y, ptCrossO2.z);
pPrevPrimitiveItem = pCurPrimitiveItem;
}
//开始绘制
for (auto it = mOsgPrimitiveList.begin(); it != mOsgPrimitiveList.end(); ++it)
{
auto pPrimitiveItem = *it;
if (!pPrimitiveItem || !pPrimitiveItem->m_pVertextArray)
{
continue;
}
osg::ref_ptr<osg::Geometry> pGeom = new osg::Geometry();
pGeom->setVertexArray(pPrimitiveItem->m_pVertextArray);
pGeom->addPrimitiveSet(new osg::DrawArrays(pPrimitiveItem->m_enPrimitiveMode,
0, pPrimitiveItem->m_pVertextArray->size()));
//填充模式
if (pPrimitiveItem->m_bFillMode)
{
osg::PolygonMode* pPolyMode = new osg::PolygonMode(osg::PolygonMode::Face::FRONT_AND_BACK,
osg::PolygonMode::Mode::LINE);
pGeom->getOrCreateStateSet()->setAttributeAndModes(pPolyMode,
osg::StateAttribute::ON | osg::StateAttribute::OVERRIDE);
}
pRtOsgGeode->addDrawable(pGeom);
}
}
catch ( ... )
{
}
}
运行对比
- 未处理拐角的情况
- 拐角改为斜角连接
- autocad与当前实现演示对比
上图为autocad2007显示图,下图为当前实现的显示图。当前实现未处理不等宽的圆弧,其他的模拟的还可以。
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