Python实现万花筒效果:创造炫目的动态图案

发布于:2024-07-03 ⋅ 阅读:(12) ⋅ 点赞:(0)


在这里插入图片描述

引言

万花筒效果通过反射和旋转图案创造出美丽的对称图案。在这篇博客中,我们将使用Python来实现一个动态的万花筒效果。通过利用Pygame库,我们可以生成并展示出炫目的动态图案。

准备工作

前置条件

在开始之前,你需要确保你的系统已经安装了Pygame库。如果你还没有安装它,可以使用以下命令进行安装:

pip install pygame

Pygame是一个跨平台的Python模块,用于编写视频游戏。它包括计算机图形和声音库,使得游戏开发更加简单。

代码实现与解析

导入必要的库

我们首先需要导入Pygame库和其他必要的模块:

import pygame
import math
import random

初始化Pygame

我们需要初始化Pygame并设置屏幕的基本参数:

pygame.init()
screen = pygame.display.set_mode((800, 800))
pygame.display.set_caption("万花筒效果")
clock = pygame.time.Clock()

定义绘制万花筒图案的函数

我们定义一个函数来绘制动态的万花筒图案:

def draw_kaleidoscope(screen, num_segments, radius):
    center_x, center_y = screen.get_width() // 2, screen.get_height() // 2
    angle_step = 2 * math.pi / num_segments
    colors = [(random.randint(0, 255), random.randint(0, 255), random.randint(0, 255)) for _ in range(num_segments)]
    
    for i in range(num_segments):
        angle = i * angle_step
        x = center_x + int(radius * math.cos(angle))
        y = center_y + int(radius * math.sin(angle))
        pygame.draw.line(screen, colors[i], (center_x, center_y), (x, y), 2)
        
        for j in range(1, radius // 10):
            x1 = center_x + int((radius - j * 10) * math.cos(angle))
            y1 = center_y + int((radius - j * 10) * math.sin(angle))
            x2 = center_x + int((radius - j * 10) * math.cos(angle + angle_step))
            y2 = center_y + int((radius - j * 10) * math.sin(angle + angle_step))
            pygame.draw.line(screen, colors[i], (x1, y1), (x2, y2), 2)

主循环

我们在主循环中更新万花筒图案并展示:

num_segments = 12
radius = 300

running = True
while running:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            running = False

    screen.fill((0, 0, 0))
    
    draw_kaleidoscope(screen, num_segments, radius)

    pygame.display.flip()
    clock.tick(30)

pygame.quit()

完整代码

import pygame
import math
import random

# 初始化Pygame
pygame.init()
screen = pygame.display.set_mode((800, 800))
pygame.display.set_caption("万花筒效果")
clock = pygame.time.Clock()

# 绘制万花筒图案的函数
def draw_kaleidoscope(screen, num_segments, radius):
    center_x, center_y = screen.get_width() // 2, screen.get_height() // 2
    angle_step = 2 * math.pi / num_segments
    colors = [(random.randint(0, 255), random.randint(0, 255), random.randint(0, 255)) for _ in range(num_segments)]
    
    for i in range(num_segments):
        angle = i * angle_step
        x = center_x + int(radius * math.cos(angle))
        y = center_y + int(radius * math.sin(angle))
        pygame.draw.line(screen, colors[i], (center_x, center_y), (x, y), 2)
        
        for j in range(1, radius // 10):
            x1 = center_x + int((radius - j * 10) * math.cos(angle))
            y1 = center_y + int((radius - j * 10) * math.sin(angle))
            x2 = center_x + int((radius - j * 10) * math.cos(angle + angle_step))
            y2 = center_y + int((radius - j * 10) * math.sin(angle + angle_step))
            pygame.draw.line(screen, colors[i], (x1, y1), (x2, y2), 2)

# 主循环
num_segments = 12
radius = 300

running = True
while running:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            running = False

    screen.fill((0, 0, 0))
    
    draw_kaleidoscope(screen, num_segments, radius)

    pygame.display.flip()
    clock.tick(30)

pygame.quit()