mainwindow.h
#ifndef WORKERTHREAD_H
#define WORKERTHREAD_H
#include <QObject>
#include <QThread>
#include <QQueue>
class WorkerThread : public QThread
{
Q_OBJECT
public:
explicit WorkerThread();
private:
void run() override; //重新实现run()
signals:
void sendData(float zhi);
};
#endif // WORKERTHREAD_H
workerthread.cpp
#include <iostream>
#include "workerthread.h"
#include <QTimer>
WorkerThread::WorkerThread()
{
}
void WorkerThread::run()
{
std::cout << "Thread started" << std::endl;
std::this_thread::sleep_for(std::chrono::seconds(5)); // 延时2秒
std::cout << "Thread finished" << std::endl;
emit sendData(5.28);
}
mainwindow.h
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
QT_BEGIN_NAMESPACE
namespace Ui { class MainWindow; }
QT_END_NAMESPACE
class WorkerThread;
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
MainWindow(QWidget *parent = nullptr);
~MainWindow();
private:
Ui::MainWindow *ui;
WorkerThread* t;
private slots:
void receiveData(float zhi);
};
#endif // MAINWINDOW_H
mainwindow.cpp
#include "mainwindow.h"
#include "ui_mainwindow.h"
#include <QApplication>
#include <QThread>
#include <QDebug>
#include <QTimer>
#include<workerthread.h>
MainWindow::MainWindow(QWidget *parent)
: QMainWindow(parent)
, ui(new Ui::MainWindow)
{
ui->setupUi(this);
t=new WorkerThread;
connect(t,&WorkerThread::sendData,this,&MainWindow::receiveData);
t->start();
//t->wait(); //线程执行完之前,会一直堵塞在这,一般用不上,因为用线程就是为了避免堵塞
}
void MainWindow::receiveData(float zhi){
qDebug()<<"receive data from thread : "<<zhi;
}
MainWindow::~MainWindow()
{
delete ui;
}
FR:徐海涛(hunklxu)