Lineageos 22.1(Android 15)制定应用强制横屏

发布于:2025-03-24 ⋅ 阅读:(32) ⋅ 点赞:(0)

一、前言

有时候需要系统的某个应用强制衡平显示,不管他是如何配置的。我们只需要简单的拿到top的Task下面的ActivityRecord,并判断包名来强制实现。

二、调整wms

com.android.server.wm.DisplayRotation

 /**
     * Given an orientation constant, returns the appropriate surface rotation, taking into account
     * sensors, docking mode, rotation lock, and other factors.
     *
     * @param orientation  An orientation constant, such as
     *                     {@link ActivityInfo#SCREEN_ORIENTATION_LANDSCAPE}.
     * @param lastRotation The most recently used rotation.
     * @return The surface rotation to use.
     */
    @Surface.Rotation
    int rotationForOrientation(@ScreenOrientation int orientation,
            @Surface.Rotation int lastRotation) {
        ProtoLog.v(WM_DEBUG_ORIENTATION,
                "rotationForOrientation(orient=%s (%d), last=%s (%d)); user=%s (%d) %s",
                ActivityInfo.screenOrientationToString(orientation), orientation,
                Surface.rotationToString(lastRotation), lastRotation,
                Surface.rotationToString(mUserRotation), mUserRotation,
                mUserRotationMode == WindowManagerPolicy.USER_ROTATION_LOCKED
                        ? "USER_ROTATION_LOCKED" : "");

        if (isFixedToUserRotation()) {
            return mUserRotation;
        }
    +    if(isTopActivityIsMyPackage()){
    +       return Surface.ROTATION_90;
    +    }

        @Surface.Rotation
        int sensorRotation = mOrientationListener != null
                ? mOrientationListener.getProposedRotation() // may be -1
                : -1;
        if (mFoldController != null && mFoldController.shouldIgnoreSensorRotation()) {
            sensorRotation = -1;
        }
        if (mDeviceStateController.shouldReverseRotationDirectionAroundZAxis(mDisplayContent)) {
            sensorRotation = RotationUtils.reverseRotationDirectionAroundZAxis(sensorRotation);
        }
        mLastSensorRotation = sensorRotation;
        if (sensorRotation < 0) {
            sensorRotation = lastRotation;
        }

        final int lidState = mDisplayPolicy.getLidState();
        final int dockMode = mDisplayPolicy.getDockMode();
        final boolean hdmiPlugged = mDisplayPolicy.isHdmiPlugged();
        final boolean carDockEnablesAccelerometer =
                mDisplayPolicy.isCarDockEnablesAccelerometer();
        final boolean deskDockEnablesAccelerometer =
                mDisplayPolicy.isDeskDockEnablesAccelerometer();

        @Surface.Rotation
        final int preferredRotation;
        if (!isDefaultDisplay) {
            // For secondary displays we ignore things like displays sensors, docking mode and
            // rotation lock, and always prefer user rotation.
            preferredRotation = mUserRotation;
        } else if (lidState == LID_OPEN && mLidOpenRotation >= 0) {
            // Ignore sensor when lid switch is open and rotation is forced.
            preferredRotation = mLidOpenRotation;
        } else if (dockMode == Intent.EXTRA_DOCK_STATE_CAR
                && (carDockEnablesAccelerometer || mCarDockRotation >= 0)) {
            // Ignore sensor when in car dock unless explicitly enabled.
            // This case can override the behavior of NOSENSOR, and can also
            // enable 180 degree rotation while docked.
            preferredRotation = carDockEnablesAccelerometer ? sensorRotation : mCarDockRotation;
        } else if ((dockMode == Intent.EXTRA_DOCK_STATE_DESK
                || dockMode == Intent.EXTRA_DOCK_STATE_LE_DESK
                || dockMode == Intent.EXTRA_DOCK_STATE_HE_DESK)
                && (deskDockEnablesAccelerometer || mDeskDockRotation >= 0)
                && !(orientation == ActivityInfo.SCREEN_ORIENTATION_LOCKED
                        || orientation == ActivityInfo.SCREEN_ORIENTATION_NOSENSOR)) {
            // Ignore sensor when in desk dock unless explicitly enabled.
            // This case can enable 180 degree rotation while docked.
            preferredRotation = deskDockEnablesAccelerometer ? sensorRotation : mDeskDockRotation;
        } else if (hdmiPlugged && mDemoHdmiRotationLock) {
            // Ignore sensor when plugged into HDMI when demo HDMI rotation lock enabled.
            // Note that the dock orientation overrides the HDMI orientation.
            preferredRotation = mDemoHdmiRotation;
        } else if (hdmiPlugged && dockMode == Intent.EXTRA_DOCK_STATE_UNDOCKED
                && mUndockedHdmiRotation >= 0) {
            // Ignore sensor when plugged into HDMI and an undocked orientation has
            // been specified in the configuration (only for legacy devices without
            // full multi-display support).
            // Note that the dock orientation overrides the HDMI orientation.
            preferredRotation = mUndockedHdmiRotation;
        } else if (mDemoRotationLock) {
            // Ignore sensor when demo rotation lock is enabled.
            // Note that the dock orientation and HDMI rotation lock override this.
            preferredRotation = mDemoRotation;
        } else if (mDisplayPolicy.isPersistentVrModeEnabled()) {
            // While in VR, apps always prefer a portrait rotation. This does not change
            // any apps that explicitly set landscape, but does cause sensors be ignored,
            // and ignored any orientation lock that the user has set (this conditional
            // should remain above the ORIENTATION_LOCKED conditional below).
            preferredRotation = mPortraitRotation;
        } else if (orientation == ActivityInfo.SCREEN_ORIENTATION_LOCKED) {
            // Application just wants to remain locked in the last rotation.
            preferredRotation = lastRotation;
        } else if (!mSupportAutoRotation) {
            if (mFixedToUserRotation == IWindowManager.FIXED_TO_USER_ROTATION_IF_NO_AUTO_ROTATION) {
                preferredRotation = mUserRotation;
            } else {
                // If we don't support auto-rotation then bail out here and ignore
                // the sensor and any rotation lock settings.
                preferredRotation = -1;
            }
        } else if (((mUserRotationMode == WindowManagerPolicy.USER_ROTATION_FREE
                            || isTabletopAutoRotateOverrideEnabled())
                        && (orientation == ActivityInfo.SCREEN_ORIENTATION_USER
                                || orientation == ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED
                                || orientation == ActivityInfo.SCREEN_ORIENTATION_USER_LANDSCAPE
                                || orientation == ActivityInfo.SCREEN_ORIENTATION_USER_PORTRAIT
                                || orientation == ActivityInfo.SCREEN_ORIENTATION_FULL_USER))
                || orientation == ActivityInfo.SCREEN_ORIENTATION_SENSOR
                || orientation == ActivityInfo.SCREEN_ORIENTATION_FULL_SENSOR
                || orientation == ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE
                || orientation == ActivityInfo.SCREEN_ORIENTATION_SENSOR_PORTRAIT) {
            // Otherwise, use sensor only if requested by the application or enabled
            // by default for USER or UNSPECIFIED modes.  Does not apply to NOSENSOR.
            boolean allowed = true;
            if (orientation != ActivityInfo.SCREEN_ORIENTATION_FULL_SENSOR
                    && orientation != ActivityInfo.SCREEN_ORIENTATION_FULL_USER) {
                allowed = RotationPolicy.isRotationAllowed(sensorRotation, mUserRotationAngles,
                        getAllowAllRotations() != ALLOW_ALL_ROTATIONS_DISABLED);
            }
            if (allowed) {
                preferredRotation = sensorRotation;
            } else {
                preferredRotation = lastRotation;
            }
        } else if (mUserRotationMode == WindowManagerPolicy.USER_ROTATION_LOCKED
                && orientation != ActivityInfo.SCREEN_ORIENTATION_NOSENSOR
                && orientation != ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE
                && orientation != ActivityInfo.SCREEN_ORIENTATION_PORTRAIT
                && orientation != ActivityInfo.SCREEN_ORIENTATION_REVERSE_LANDSCAPE
                && orientation != ActivityInfo.SCREEN_ORIENTATION_REVERSE_PORTRAIT) {
            // Apply rotation lock. Does not apply to NOSENSOR or specific rotations.
            // The idea is that the user rotation expresses a weak preference for the direction
            // of gravity and as NOSENSOR is never affected by gravity, then neither should
            // NOSENSOR be affected by rotation lock (although it will be affected by docks).
            // Also avoid setting user rotation when app has preference over one particular rotation
            // to avoid leaving the rotation to the reverse of it which has the compatible
            // orientation, but isn't what app wants, when the user rotation is the reverse of the
            // preferred rotation.
            preferredRotation = mUserRotation;
        } else {
            // No overriding preference.
            // We will do exactly what the application asked us to do.
            preferredRotation = -1;
        }

        switch (orientation) {
            case ActivityInfo.SCREEN_ORIENTATION_PORTRAIT:
                // Return portrait unless overridden.
                if (isAnyPortrait(preferredRotation)) {
                    return preferredRotation;
                }
                return mPortraitRotation;

            case ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE:
                // Return landscape unless overridden.
                if (isLandscapeOrSeascape(preferredRotation)) {
                    return preferredRotation;
                }
                return mLandscapeRotation;

            case ActivityInfo.SCREEN_ORIENTATION_REVERSE_PORTRAIT:
                // Return reverse portrait unless overridden.
                if (isAnyPortrait(preferredRotation)) {
                    return preferredRotation;
                }
                return mUpsideDownRotation;

            case ActivityInfo.SCREEN_ORIENTATION_REVERSE_LANDSCAPE:
                // Return seascape unless overridden.
                if (isLandscapeOrSeascape(preferredRotation)) {
                    return preferredRotation;
                }
                return mSeascapeRotation;

            case ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE:
            case ActivityInfo.SCREEN_ORIENTATION_USER_LANDSCAPE:
                // Return either landscape rotation.
                if (isLandscapeOrSeascape(preferredRotation)) {
                    return preferredRotation;
                }
                if (isLandscapeOrSeascape(lastRotation)) {
                    return lastRotation;
                }
                return mLandscapeRotation;

            case ActivityInfo.SCREEN_ORIENTATION_SENSOR_PORTRAIT:
            case ActivityInfo.SCREEN_ORIENTATION_USER_PORTRAIT:
                // Return either portrait rotation.
                if (isAnyPortrait(preferredRotation)) {
                    return preferredRotation;
                }
                if (isAnyPortrait(lastRotation)) {
                    return lastRotation;
                }
                return mPortraitRotation;

            default:
                // For USER, UNSPECIFIED, NOSENSOR, SENSOR and FULL_SENSOR,
                // just return the preferred orientation we already calculated.
                if (preferredRotation >= 0) {
                    return preferredRotation;
                }
                return Surface.ROTATION_0;
        }
    }

这里是传入一个配置的选装方法和当前的方法,来判断后面要进行旋转的操作,我们Activity没有配置横竖屏的时候传入的
orientation都是SCREEN_ORIENTATION_UNSPECIFIED(-1),不过我们强制横屏可以不考虑这么多,加一个方法判断即可。

 boolean isTopActivityIsMyPackage(){
        try {
            Task rootTask = mDisplayContent.getTopRootTask();
            if(rootTask!=null&&rootTask.hasChild()&&rootTask.getChildAt(0) instanceof ActivityRecord){
                return  ((ActivityRecord) rootTask.getChildAt(0)).packageName.equals("com.example.cloudclient");
            }
        }catch (Exception e){
            return false;
        }

        return false;
    }

这里的包名换成自己的就行,然后编译打包重启

make -j12 services
adb push lineageos/out/target/product/blueline/system/framework/services.jar /system/framework/services.jar

在这里插入图片描述


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