【小沐学Web3D】three.js 加载三维模型(React Three Fiber)

发布于:2025-04-07 ⋅ 阅读:(31) ⋅ 点赞:(0)

1、简介

1.1 Three.js

Three.js 是一个功能强大的 3D 图形库,用于在网页上创建和显示交互式 3D 图形。它基于 WebGL,提供了简单易用的 API,帮助开发者快速构建复杂的 3D 场景。

npm install three

1.2 React Three Fiber

React Three Fiber 是一个 React 的绑定库,用于在 React 应用中创建和管理 3D 场景。它基于 Three.js,提供了声明式的 API,使 3D 开发更加直观和高效。

npm install three @react-three/fiber

2、测试

2.1 初始化环境

创建应用:

npx create-react-app@latest my-app

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运行一下react初始环境:

cd my-app
npm start

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安装依赖:

npm install three @react-three/fiber

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npm install @react-three/drei

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修改index.css:

body {
  margin: 0;
  font-family: -apple-system, BlinkMacSystemFont, 'Segoe UI', 'Roboto', 'Oxygen',
    'Ubuntu', 'Cantarell', 'Fira Sans', 'Droid Sans', 'Helvetica Neue',
    sans-serif;
  -webkit-font-smoothing: antialiased;
  -moz-osx-font-smoothing: grayscale;
}

code {
  font-family: source-code-pro, Menlo, Monaco, Consolas, 'Courier New',
    monospace;
}
* {
  box-sizing: border-box;
}

html,
body,
#root {
  width: 100%;
  height: 100%;
  margin: 0;
  padding: 0;
}

body {
  background: #f0f0f0;
}

2.2 app.js修改(显示内置立方体)

修改App.js代码:

import {useState,useRef} from "react"
import {Canvas, useFrame} from "@react-three/fiber"

function App() {
  return (
   <Canvas>
  <ambientLight intensity={0.1} />
  <directionalLight color="red" position={[0, 0, 3]} />
  <mesh>
    <boxGeometry />
    <meshStandardMaterial />
  </mesh>
</Canvas>
  );
}

export default App;

运行如下:
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2.3 app.js修改(显示内置球体)

修改App.js代码:

import {useState,useRef} from "react"
import { Canvas, useFrame} from "@react-three/fiber"

function App() {
  return (
	<Canvas>
	<ambientLight intensity={0.1} />
	<directionalLight color="red" position={[0, 0, 5]} />
	<mesh visible userData={{ hello: 'world' }} position={[1, 0, 3]} rotation={[Math.PI / 2, 0, 0]}>
		<sphereGeometry args={[1, 16, 16]} />
		<meshStandardMaterial color="hotpink" transparent />
	</mesh>
	</Canvas>
  );
}

export default App;

运行如下:
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2.4 app.js修改(显示自定义立方体)

修改App.js代码:

import React, { Suspense } from 'react'
import { BoxGeometry, MeshStandardMaterial } from 'three'
import { Canvas } from '@react-three/fiber'
import { ContactShadows, OrbitControls } from '@react-three/drei'

const ball = new BoxGeometry()
const mtl1 = new MeshStandardMaterial({ color: '#f00' })

export default function Demo () {
    return (
        <Canvas style={{ height: 800 }} camera={{ fov: 75, near: 0.1, far: 1000, position: [2, 1, 2] }}>
            <Suspense fallback={null}>
                <ambientLight intensity={0.1} />
                <directionalLight color={'#fff'} intensity={1} position={[-3, 5, 5]} />
                <mesh geometry={ball} material={mtl1} />
                <OrbitControls makeDefault />
                <ContactShadows rotation-x={Math.PI / 2} position={[0, -1.4, 0]} opacity={0.75} width={10} height={10} blur={2.6} far={2} />
                <color attach='background' args={['#aaa']} />
            </Suspense>
        </Canvas>
    )
}

运行如下:
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2.5 app.js修改(显示多个模型)

修改App.js代码:

import { useRef, useState, useEffect } from 'react'
import { Canvas, useFrame } from '@react-three/fiber'
import { OrbitControls } from '@react-three/drei'

function Box(props) {
  // This reference gives us direct access to the THREE.Mesh object
  const ref = useRef()
  // Hold state for hovered and clicked events
  const [hovered, hover] = useState(false)
  const [clicked, click] = useState(false)
  // Subscribe this component to the render-loop, rotate the mesh every frame
  useFrame((state, delta) => (ref.current.rotation.x += delta))
  // Return the view, these are regular Threejs elements expressed in JSX
  return (
    <mesh
      {...props}
      ref={ref}
      scale={clicked ? 1.5 : 1}
      onClick={(event) => click(!clicked)}
      onPointerOver={(event) => (event.stopPropagation(), hover(true))}
      onPointerOut={(event) => hover(false)}>
      <boxGeometry args={[1, 1, 1]} />
      <meshStandardMaterial color={hovered ? 'hotpink' : 'orange'} />
    </mesh>
  )
}

export default function App() {
  return (
    <Canvas
      camera={{ position: [0, 0, 2] }} // 初始相机位置
    >
      <ambientLight intensity={Math.PI / 2} />
      <spotLight position={[10, 10, 10]} angle={0.15} penumbra={1} decay={0} intensity={Math.PI} />
      <pointLight position={[-10, -10, -10]} decay={0} intensity={Math.PI} />
      <Box position={[-1.2, 0, 0]} />
      <Box position={[1.2, 0, 0]} />
      <Box position={[3.2, 0, 0]} />
      <OrbitControls />
	  
    </Canvas>
  )
}

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2.6 app.js修改(加载obj模型)

修改App.js代码:

import React, { Suspense, useRef } from 'react'
import { AxesHelper } from 'three'
import { Canvas, useLoader } from '@react-three/fiber'
import { Environment, OrbitControls, Stats } from '@react-three/drei'
import { OBJLoader } from 'three/examples/jsm/loaders/OBJLoader'

function MyMesh () {
    const src = '/obj/cow.obj'
    const object = useLoader(OBJLoader, src)
    console.log(object)
    return (
        <primitive object={object} />
    )
}

export default function Demo () {
    const statRef = useRef(null)
    return (
        <div ref={statRef}>
            <Stats showPanel={0} parent={statRef} style={{ top: 'auto', bottom: 0 }} />
			<Canvas style={{ height: 800 }} camera={{ fov: 75, near: 0.1, far: 1000, position: [2, 1, 2] }}>
				<Suspense fallback={null}>
					<directionalLight color={'#fff'} intensity={1} position={[-3, 5, 5]} />
					<primitive object={new AxesHelper(100)} />
					<MyMesh />
					<OrbitControls makeDefault />
					<color attach='background' args={['#aaa']} />
					<Environment
						background={false} preset={null} scene={undefined}
						path={'/skybox/'}
						files={['px.jpg', 'nx.jpg', 'py.jpg', 'ny.jpg', 'pz.jpg', 'nz.jpg']}
					/>
				</Suspense>
			</Canvas>
        </div>
    )
}

运行如下:
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2.7 app.js修改(物理效果)

npm install @react-three/cannon

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import { useEffect, useState } from 'react'
import { Canvas } from '@react-three/fiber'
import { Physics, usePlane, useBox } from '@react-three/cannon'

function Plane(props) {
  const [ref] = usePlane(() => ({ rotation: [-Math.PI / 2, 0, 0], ...props }))
  return (
    <mesh receiveShadow ref={ref}>
      <planeGeometry args={[1000, 1000]} />
      <meshStandardMaterial color="#f0f0f0" />
    </mesh>
  )
}

function Cube(props) {
  const [ref] = useBox(() => ({ mass: 1, ...props }))
  return (
    <mesh castShadow ref={ref}>
      <boxGeometry />
      <meshStandardMaterial color="orange" />
    </mesh>
  )
}

export default function App() {
  const [ready, set] = useState(false)
  useEffect(() => {
    const timeout = setTimeout(() => set(true), 1000)
    return () => clearTimeout(timeout)
  }, [])
  return (
    <Canvas dpr={[1, 2]} shadows camera={{ position: [-5, 5, 5], fov: 50 }}>
	  <ambientLight intensity={Math.PI / 2} />
      <spotLight position={[10, 10, 10]} angle={0.15} penumbra={1} decay={0} intensity={Math.PI} />
      <pointLight position={[-10, -10, -10]} decay={0} intensity={Math.PI} />
      <spotLight angle={0.25} penumbra={0.5} position={[10, 10, 5]} castShadow />
      <Physics>
        <Plane />
        <Cube position={[0, 5, 0]} />
        <Cube position={[0.45, 7, -0.25]} />
        <Cube position={[-0.45, 9, 0.25]} />
        {ready && <Cube position={[-0.45, 10, 0.25]} />}
      </Physics>
    </Canvas>
  )
}


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结语

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