Flutter - UIKit开发相关指南 - 控制器,主题,表单

发布于:2025-05-13 ⋅ 阅读:(18) ⋅ 点赞:(0)

环境

Flutter 3.29
macOS Sequoia 15.4.1
Xcode 16.3

控制器(ViewControllers)

在UIKit中,通过ViewController控制数据在视图上展现,多个ViewController组合在一起构建复杂的用户界面。在Flutter中,因为所有都是Widget,所以ViewController相关的功能也由Widget来承担。

生命周期事件

在UIKit中可以重写自定义控制器的生命周期的方法,或注册AppDelegate的回调。在Flutter3.13前,没有这个概念,但是可以通过监听WidgetsBinding观察者和didChangeAppLifecycleState()改变事件来实现

import 'package:flutter/material.dart';

void main() {
  runApp(const MainApp());
}

class MainApp extends StatelessWidget {
  const MainApp({super.key});
  
  Widget build(BuildContext context) {
    return const MaterialApp(
      home: Scaffold(body: Center(child: BindingObserver())),
    );
  }
}

class BindingObserver extends StatefulWidget {
  const BindingObserver({super.key});

  
  State<BindingObserver> createState() => _BindingObserverState();
}

class _BindingObserverState extends State<BindingObserver>
    with WidgetsBindingObserver {
  
  void initState() {
    super.initState();
    // 1.添加App事件变化的观察者
    WidgetsBinding.instance.addObserver(this);
  }

  
  void dispose() {
    WidgetsBinding.instance.removeObserver(this);
    super.dispose();
  }

  
  // 2.监听app生命周期变化的事件
  void didChangeAppLifecycleState(AppLifecycleState state) {
    super.didChangeAppLifecycleState(state);
    switch (state) {
      case AppLifecycleState.detached:
        _onDetached();
        /// On all platforms, this state indicates that the application is in the default running mode for a running application that has input focus and is visible.
        /// 应用可见且能响应用户的输入,切回前台会触发
      case AppLifecycleState.resumed:
        _onResumed();
        /// At least one view of the application is visible, but none have input focus. The application is otherwise running normally.
        /// 应用程序处于非活跃状态,并且未接收用户输入。此事件仅适用于 iOS,因为 Android 上没有对应的事件。
        /// 切到后台先触发这个方法
      case AppLifecycleState.inactive:
        _onInactive();
        /// All views of an application are hidden, either because the application is about to be paused (on iOS and Android), or because it has been minimized or placed on a desktop that is no longer visible (on non-web desktop), or is running in a window or tab that is no longer visible (on the web).
        /// 所有的应用视图被隐藏,或者应用被暂停
      case AppLifecycleState.hidden:
        _onHidden();
        /// The application is not currently visible to the user, and not responding to user input.
        /// When the application is in this state, the engine will not call the [PlatformDispatcher.onBeginFrame] and [PlatformDispatcher.onDrawFrame] callbacks.
        /// This state is only entered on iOS and Android.
        /// 应用当前不可见,不响应用户的输入,但依然在后台运行,引擎不会回调PlatformDispatcher.onBeginFrame 和 PlatformDispatcher.onDrawFrame 
      case AppLifecycleState.paused:
        _onPaused();
    }
  }

  void _onDetached() => print('detached');
  void _onResumed() => print('resumed');
  void _onInactive() => print('inactive');
  void _onHidden() => print('hidden');
  void _onPaused() => print('paused');

  
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(title: Text("监听事件")),
      body: Center(child: Text("生命周期")),
    );
  }
}

2025-05-11 16.53.51.png

Flutter 3.13后通过设置AppLifecycleListener 来实现响应生命周期变更的功能。

import 'package:flutter/material.dart';

void main() {
  runApp(const MainApp());
}

class MainApp extends StatelessWidget {
  const MainApp({super.key});
  
  Widget build(BuildContext context) {
    return const MaterialApp(
      home: Scaffold(body: Center(child: BindingObserver())),
    );
  }
}

class BindingObserver extends StatefulWidget {
  const BindingObserver({super.key});

  
  State<BindingObserver> createState() => _BindingObserverState();
}

class _BindingObserverState extends State<BindingObserver> {
  /// 1. 定义观察者属性
  late final AppLifecycleListener _listener;

  
  void initState() {
    super.initState();
    /// 2. 添加App事件变化的观察者
    _listener = AppLifecycleListener(onStateChange: _onStateChanged);
  }
  
  /// 3. 回调方法
  void _onStateChanged(AppLifecycleState state) {
    switch (state) {
      case AppLifecycleState.detached:
        _onDetached();
      case AppLifecycleState.resumed:
        _onResumed();
      case AppLifecycleState.inactive:
        _onInactive();
      case AppLifecycleState.hidden:
        _onHidden();
      case AppLifecycleState.paused:
        _onPaused();
    }
  }

  void _onDetached() => print('detached');
  void _onResumed() => print('resumed');
  void _onInactive() => print('inactive');
  void _onHidden() => print('hidden');
  void _onPaused() => print('paused');

  
  void dispose() {
    // Do not forget to dispose the listener
    _listener.dispose();
    super.dispose();
  }

  
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(title: Text("监听事件")),
      body: Center(child: Text("生命周期")),
    );
  }
}

主题,样式和媒体

使用一个主题

Flutter 设置了一些主题,可以实现统一更改文本和 UI 组件的样式等。

import 'package:flutter/material.dart';

void main() {
  runApp(const ThemePage());
}

class ThemePage extends StatefulWidget {
  const ThemePage({super.key});

  
  State<ThemePage> createState() => _ThemePageState();
}

class _ThemePageState extends State<ThemePage> {
  Brightness brightness = Brightness.light;

  
  Widget build(BuildContext context) {
    return MaterialApp(
      title: "Theme 主题修改",
      // 1. 创建主题
      theme: ThemeData(brightness: brightness, primarySwatch: Colors.blue),

      home: Scaffold(
        appBar: AppBar(title: Text("Theme 主题修改")),
        body: Column(
          children: [
            ElevatedButton(
              onPressed: () {
                setState(() {
                  brightness = Brightness.light;
                });
              },
              child: Text("切换到日间主题"),
            ),
            ElevatedButton(
              // 2. 点击按钮触发
              onPressed: () {
                // 3. 通知Flutter
                setState(() {
                  // 4. 设置亮度,更新主题
                  brightness = Brightness.dark;
                });
              },
              child: Text("切换到夜间主题"),
            ),
          ],
        ),
      ),
    );
  }
}

202505121010.gif

使用自定义字体

Flutter要使用自定义的字体可以在pubspec.yaml文件中添加

fonts:
  - family: google_kavivanar
    fonts:
      - asset: static/font/google_kavivanar.ttf
Text(
    "Theme 123",
     style: TextStyle(fontFamily: 'google_kavivanar'),
),

字体样式

Text widget有TextStyle对象,可以通过这个属性来设置样式

  • color – 字体颜色
  • decoration – 修饰
  • decorationColor – 修饰颜色
  • decorationStyle – 装饰的样式
  • fontFamily – 字体
  • fontSize – 字体大小
  • fontStyle – 字体风格(斜体,正常)
  • fontWeight – 用于绘制文本的字形的厚度
  • wordSpacing – 词间距
  • letterSpacing – 字间距
  • height – 文本区域的高度

应用资源包

在Flutter中使用assets表示资源

pubspec.yaml声明资源

assets:
 - static/data.json

iOS中图片的资源是1.0x,2.0x,3.0x格式的,在Flutter中比如图片是在static/images下的,那不同倍数图片的存放方式。

static/images/my_icon.png       
static/images/2.0x/my_icon.png  // 2.0x image
static/images/3.0x/my_icon.png  // 3.0x image

pubspec.yaml声明图片资源

assets:
 - static/images/my_icon.png

然后通过AssetImage或Image.asset来访问

image: AssetImage('static/images/my_image.png'),


Widget build(BuildContext context) {
  return Image.asset('static/images/my_image.png');
}

表单输入

在UIKit中,通常是在提交时查询对应的输入框的当前值,因为Flutter的Widgets是不可变的,如何对用户的输入操作进行处理,

获取用户输入

针对TextFileTextFormField,可以通过提供一个TextEditingController来获取用户输入

import 'package:flutter/material.dart';

void main() {
  runApp(MaterialApp(title: "TextFile", home: MyForm()));
}

class MyForm extends StatefulWidget {
  const MyForm({super.key});

  
  State<MyForm> createState() => _MyFormState();
}

class _MyFormState extends State<MyForm> {
  // 1. 创建text控制器来获取textFiled的值
  final myController = TextEditingController();

  
  void dispose() {
    // 4. 清理生成的myController
    myController.dispose();
    super.dispose();
  }

  
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(title: const Text('Retrieve Text Input')),
      body: Padding(
        padding: const EdgeInsets.all(16),
        // 2.TextField绑定控制器
        child: TextField(controller: myController),
      ),
      floatingActionButton: FloatingActionButton(
        /// 3. 当用户点击按钮时,弹出dialog,显示textField的值
        onPressed: () {
          showDialog(
            context: context,
            builder: (context) {
              return AlertDialog(content: Text(myController.text));
            },
          );
        },
        tooltip: 'Show me the value!',
        child: const Icon(Icons.text_fields),
      ),
    );
  }
}

202505121435.gif

设置TextField的占位信息

Center(
  child: TextField(decoration: InputDecoration(hintText: 'textField占位信息')),
)

显示校验错误

在TextField的onSubmitted方法中,判断textField的输入是否合法,若不合法,可以在

child: TextField(
  controller: myController,
  // 1. 拦截事件
  onSubmitted:
      (text) => {
        // 2. 通知Flutter状态变更
        setState(() {
          // 3. 判断textField的内容是否合法,不合法则在build方法刷新时显示
          if (!isEmail(text)) {
            _errorText = '错误: 邮箱地址不合法';
          } else {
            _errorText = null;
          }
        }),
      },
  decoration: InputDecoration(
    hintText: "邮箱",
    errorText: _errorText,
  ),
),


202505121502.gif

参考

  1. 给 UIKit 开发者的 Flutter 指南
  2. 【Flutter】Flutter 应用主题 ( ThemeData | 动态修改主题 )