环境
Flutter 3.29
macOS Sequoia 15.4.1
Xcode 16.3
控制器(ViewControllers)
在UIKit中,通过ViewController控制数据在视图上展现,多个ViewController组合在一起构建复杂的用户界面。在Flutter中,因为所有都是Widget,所以ViewController相关的功能也由Widget来承担。
生命周期事件
在UIKit中可以重写自定义控制器的生命周期的方法,或注册AppDelegate的回调。在Flutter3.13前,没有这个概念,但是可以通过监听WidgetsBinding
观察者和didChangeAppLifecycleState()
改变事件来实现
import 'package:flutter/material.dart';
void main() {
runApp(const MainApp());
}
class MainApp extends StatelessWidget {
const MainApp({super.key});
Widget build(BuildContext context) {
return const MaterialApp(
home: Scaffold(body: Center(child: BindingObserver())),
);
}
}
class BindingObserver extends StatefulWidget {
const BindingObserver({super.key});
State<BindingObserver> createState() => _BindingObserverState();
}
class _BindingObserverState extends State<BindingObserver>
with WidgetsBindingObserver {
void initState() {
super.initState();
// 1.添加App事件变化的观察者
WidgetsBinding.instance.addObserver(this);
}
void dispose() {
WidgetsBinding.instance.removeObserver(this);
super.dispose();
}
// 2.监听app生命周期变化的事件
void didChangeAppLifecycleState(AppLifecycleState state) {
super.didChangeAppLifecycleState(state);
switch (state) {
case AppLifecycleState.detached:
_onDetached();
/// On all platforms, this state indicates that the application is in the default running mode for a running application that has input focus and is visible.
/// 应用可见且能响应用户的输入,切回前台会触发
case AppLifecycleState.resumed:
_onResumed();
/// At least one view of the application is visible, but none have input focus. The application is otherwise running normally.
/// 应用程序处于非活跃状态,并且未接收用户输入。此事件仅适用于 iOS,因为 Android 上没有对应的事件。
/// 切到后台先触发这个方法
case AppLifecycleState.inactive:
_onInactive();
/// All views of an application are hidden, either because the application is about to be paused (on iOS and Android), or because it has been minimized or placed on a desktop that is no longer visible (on non-web desktop), or is running in a window or tab that is no longer visible (on the web).
/// 所有的应用视图被隐藏,或者应用被暂停
case AppLifecycleState.hidden:
_onHidden();
/// The application is not currently visible to the user, and not responding to user input.
/// When the application is in this state, the engine will not call the [PlatformDispatcher.onBeginFrame] and [PlatformDispatcher.onDrawFrame] callbacks.
/// This state is only entered on iOS and Android.
/// 应用当前不可见,不响应用户的输入,但依然在后台运行,引擎不会回调PlatformDispatcher.onBeginFrame 和 PlatformDispatcher.onDrawFrame
case AppLifecycleState.paused:
_onPaused();
}
}
void _onDetached() => print('detached');
void _onResumed() => print('resumed');
void _onInactive() => print('inactive');
void _onHidden() => print('hidden');
void _onPaused() => print('paused');
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(title: Text("监听事件")),
body: Center(child: Text("生命周期")),
);
}
}
Flutter 3.13后通过设置AppLifecycleListener
来实现响应生命周期变更的功能。
import 'package:flutter/material.dart';
void main() {
runApp(const MainApp());
}
class MainApp extends StatelessWidget {
const MainApp({super.key});
Widget build(BuildContext context) {
return const MaterialApp(
home: Scaffold(body: Center(child: BindingObserver())),
);
}
}
class BindingObserver extends StatefulWidget {
const BindingObserver({super.key});
State<BindingObserver> createState() => _BindingObserverState();
}
class _BindingObserverState extends State<BindingObserver> {
/// 1. 定义观察者属性
late final AppLifecycleListener _listener;
void initState() {
super.initState();
/// 2. 添加App事件变化的观察者
_listener = AppLifecycleListener(onStateChange: _onStateChanged);
}
/// 3. 回调方法
void _onStateChanged(AppLifecycleState state) {
switch (state) {
case AppLifecycleState.detached:
_onDetached();
case AppLifecycleState.resumed:
_onResumed();
case AppLifecycleState.inactive:
_onInactive();
case AppLifecycleState.hidden:
_onHidden();
case AppLifecycleState.paused:
_onPaused();
}
}
void _onDetached() => print('detached');
void _onResumed() => print('resumed');
void _onInactive() => print('inactive');
void _onHidden() => print('hidden');
void _onPaused() => print('paused');
void dispose() {
// Do not forget to dispose the listener
_listener.dispose();
super.dispose();
}
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(title: Text("监听事件")),
body: Center(child: Text("生命周期")),
);
}
}
主题,样式和媒体
使用一个主题
Flutter 设置了一些主题,可以实现统一更改文本和 UI 组件的样式等。
import 'package:flutter/material.dart';
void main() {
runApp(const ThemePage());
}
class ThemePage extends StatefulWidget {
const ThemePage({super.key});
State<ThemePage> createState() => _ThemePageState();
}
class _ThemePageState extends State<ThemePage> {
Brightness brightness = Brightness.light;
Widget build(BuildContext context) {
return MaterialApp(
title: "Theme 主题修改",
// 1. 创建主题
theme: ThemeData(brightness: brightness, primarySwatch: Colors.blue),
home: Scaffold(
appBar: AppBar(title: Text("Theme 主题修改")),
body: Column(
children: [
ElevatedButton(
onPressed: () {
setState(() {
brightness = Brightness.light;
});
},
child: Text("切换到日间主题"),
),
ElevatedButton(
// 2. 点击按钮触发
onPressed: () {
// 3. 通知Flutter
setState(() {
// 4. 设置亮度,更新主题
brightness = Brightness.dark;
});
},
child: Text("切换到夜间主题"),
),
],
),
),
);
}
}
使用自定义字体
Flutter要使用自定义的字体可以在pubspec.yaml
文件中添加
fonts:
- family: google_kavivanar
fonts:
- asset: static/font/google_kavivanar.ttf
Text(
"Theme 123",
style: TextStyle(fontFamily: 'google_kavivanar'),
),
字体样式
Text
widget有TextStyle
对象,可以通过这个属性来设置样式
- color – 字体颜色
- decoration – 修饰
- decorationColor – 修饰颜色
- decorationStyle – 装饰的样式
- fontFamily – 字体
- fontSize – 字体大小
- fontStyle – 字体风格(斜体,正常)
- fontWeight – 用于绘制文本的字形的厚度
- wordSpacing – 词间距
- letterSpacing – 字间距
- height – 文本区域的高度
应用资源包
在Flutter中使用assets表示资源
在pubspec.yaml
声明资源
assets:
- static/data.json
iOS中图片的资源是1.0x,2.0x,3.0x格式的,在Flutter中比如图片是在static/images下的,那不同倍数图片的存放方式。
static/images/my_icon.png
static/images/2.0x/my_icon.png // 2.0x image
static/images/3.0x/my_icon.png // 3.0x image
在pubspec.yaml
声明图片资源
assets:
- static/images/my_icon.png
然后通过AssetImage或Image.asset来访问
image: AssetImage('static/images/my_image.png'),
Widget build(BuildContext context) {
return Image.asset('static/images/my_image.png');
}
表单输入
在UIKit中,通常是在提交时查询对应的输入框的当前值,因为Flutter的Widgets是不可变的,如何对用户的输入操作进行处理,
获取用户输入
针对TextFile
或TextFormField
,可以通过提供一个TextEditingController
来获取用户输入
import 'package:flutter/material.dart';
void main() {
runApp(MaterialApp(title: "TextFile", home: MyForm()));
}
class MyForm extends StatefulWidget {
const MyForm({super.key});
State<MyForm> createState() => _MyFormState();
}
class _MyFormState extends State<MyForm> {
// 1. 创建text控制器来获取textFiled的值
final myController = TextEditingController();
void dispose() {
// 4. 清理生成的myController
myController.dispose();
super.dispose();
}
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(title: const Text('Retrieve Text Input')),
body: Padding(
padding: const EdgeInsets.all(16),
// 2.TextField绑定控制器
child: TextField(controller: myController),
),
floatingActionButton: FloatingActionButton(
/// 3. 当用户点击按钮时,弹出dialog,显示textField的值
onPressed: () {
showDialog(
context: context,
builder: (context) {
return AlertDialog(content: Text(myController.text));
},
);
},
tooltip: 'Show me the value!',
child: const Icon(Icons.text_fields),
),
);
}
}
设置TextField的占位信息
Center(
child: TextField(decoration: InputDecoration(hintText: 'textField占位信息')),
)
显示校验错误
在TextField的onSubmitted方法中,判断textField的输入是否合法,若不合法,可以在
child: TextField(
controller: myController,
// 1. 拦截事件
onSubmitted:
(text) => {
// 2. 通知Flutter状态变更
setState(() {
// 3. 判断textField的内容是否合法,不合法则在build方法刷新时显示
if (!isEmail(text)) {
_errorText = '错误: 邮箱地址不合法';
} else {
_errorText = null;
}
}),
},
decoration: InputDecoration(
hintText: "邮箱",
errorText: _errorText,
),
),