对PCM数据进行重采样

发布于:2024-05-21 ⋅ 阅读:(156) ⋅ 点赞:(0)

 为何需要进行重采样呢?

其实重采样的真正原因是这样的,在我们进行音视频开发中,遇到的很多设备的对于音频的格式要求是不一样的

#include <vector>
#include <iostream>

// 简单的线性插值重采样函数
std::vector<float> resampleAudio(const std::vector<float>& inputAudio, int inputSampleRate, int outputSampleRate) {
    int inputLength = inputAudio.size();
    int outputLength = static_cast<int>((static_cast<double>(inputLength) / inputSampleRate) * outputSampleRate);
    std::vector<float> outputAudio(outputLength);

    for (int i = 0; i < outputLength; ++i) {
        double pos = static_cast<double>(i) * inputSampleRate / outputSampleRate;
        int leftIndex = static_cast<int>(pos);
        int rightIndex = leftIndex + 1;

        if (rightIndex >= inputLength) {
            outputAudio[i] = inputAudio[inputLength - 1];
        } else {
            double fraction = pos - leftIndex;
            outputAudio[i] = (1.0 - fraction) * inputAudio[leftIndex] + fraction * inputAudio[rightIndex];
        }
    }

    return outputAudio;
}

int main() {
    // 假设有一段PCM音频数据以及对应的采样率
    std::vector<float> inputAudio;
    int inputSampleRate = 44100; // 输入音频采样率
    // 假设你已经填充了inputAudio数据

    int outputSampleRate = 48000; // 输出音频采样率

    // 调用重采样函数
    std::vector<float> outputAudio = resampleAudio(inputAudio, inputSampleRate, outputSampleRate);

    // 处理重采样后的输出音频数据
    // ...

    return 0;
}