Ubuntu与本地用户交流是两种小方法

发布于:2025-04-03 ⋅ 阅读:(17) ⋅ 点赞:(0)

一、talk命令与本地用户交流

Linux的talk命令是一个视觉通信程序,它将你终端的行复制到另一个用户的终端,就像即时通讯服务一样。Talk命令在Unix-like操作系统中提供了一个文本聊天界面,让你可以实时与其他已登录的用户进行交流。

1.1下载talk及其服务

在Unbuntu20.04LTS中,在终端键入如下命令sudo apt-get install talk以及sudo apt-get install talk-server来下载talk及其服务。

1.2使用talk命令

talk命令的基本语法为talk person [ ttyname]。其中,person可以是你机器上的某个人的登录名,或者是另一台主机上的用户的形式’user@host’。ttyname参数可以指示适当的终端名称,其中ttyname的形式为’ttyXX’或’pts/X’。例如talk user [pts/13]
若不知道本地用户有哪些以及pts是多少,可以通过who命令进行查询。
实际操作如图
user
talk1

二、自己使用c语言编译代码以实现类似talk功能的程序

思考:这个程序应该支持本地用户之间的实时交流,因此需要一个服务器端来管理连接和转发消息,以及一个客户端来发送和接收消息。因此需要使用两个终端,一个充当服务器,一个充当客户端。

  1. 服务器端代码 (talk_server.c)
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <arpa/inet.h>
#include <sys/socket.h>
#include <pthread.h>

#define PORT 9999
#define MAX_CLIENTS 10
#define BUFFER_SIZE 1024

int client_sockets[MAX_CLIENTS];
int client_count = 0;

// 处理客户端消息的函数
void *handle_client(void *arg) {
    int client_socket = *((int *)arg);
    char buffer[BUFFER_SIZE];

    while (1) {
        int bytes_received = recv(client_socket, buffer, BUFFER_SIZE, 0);
        if (bytes_received <= 0) {
            break;
        }

        buffer[bytes_received] = '\0';
        printf("Received: %s", buffer);

        // 广播消息给所有其他客户端
        for (int i = 0; i < client_count; i++) {
            if (client_sockets[i] != client_socket) {
                send(client_sockets[i], buffer, strlen(buffer), 0);
            }
        }
    }

    // 移除断开的客户端
    for (int i = 0; i < client_count; i++) {
        if (client_sockets[i] == client_socket) {
            for (int j = i; j < client_count - 1; j++) {
                client_sockets[j] = client_sockets[j + 1];
            }
            client_count--;
            break;
        }
    }

    close(client_socket);
    free(arg);
    return NULL;
}

int main() {
    int server_socket = socket(AF_INET, SOCK_STREAM, 0);
    if (server_socket == -1) {
        perror("Socket creation failed");
        exit(EXIT_FAILURE);
    }

    struct sockaddr_in server_addr;
    server_addr.sin_family = AF_INET;
    server_addr.sin_addr.s_addr = INADDR_ANY;
    server_addr.sin_port = htons(PORT);

    if (bind(server_socket, (struct sockaddr *)&server_addr, sizeof(server_addr)) == -1) {
        perror("Bind failed");
        close(server_socket);
        exit(EXIT_FAILURE);
    }

    if (listen(server_socket, MAX_CLIENTS) == -1) {
        perror("Listen failed");
        close(server_socket);
        exit(EXIT_FAILURE);
    }

    printf("Server started on port %d. Waiting for connections...\n", PORT);

    while (1) {
        struct sockaddr_in client_addr;
        socklen_t client_len = sizeof(client_addr);
        int client_socket = accept(server_socket, (struct sockaddr *)&client_addr, &client_len);

        if (client_socket == -1) {
            perror("Accept failed");
            continue;
        }

        printf("Accepted connection from %s:%d\n", inet_ntoa(client_addr.sin_addr), ntohs(client_addr.sin_port));

        // 添加客户端到列表
        if (client_count < MAX_CLIENTS) {
            client_sockets[client_count++] = client_socket;

            // 创建线程处理客户端
            pthread_t thread;
            int *client_socket_ptr = malloc(sizeof(int));
            *client_socket_ptr = client_socket;
            pthread_create(&thread, NULL, handle_client, client_socket_ptr);
            pthread_detach(thread);
        } else {
            printf("Too many clients. Closing connection.\n");
            close(client_socket);
        }
    }

    close(server_socket);
    return 0;
}
  1. 客户端代码 (talk_client.c)
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <arpa/inet.h>
#include <sys/socket.h>
#include <pthread.h>

#define PORT 9999
#define BUFFER_SIZE 1024

int client_socket;

// 接收消息的线程
void *receive_messages(void *arg) {
    char buffer[BUFFER_SIZE];
    while (1) {
        int bytes_received = recv(client_socket, buffer, BUFFER_SIZE, 0);
        if (bytes_received <= 0) {
            printf("Connection closed by server.\n");
            break;
        }
        buffer[bytes_received] = '\0';
        printf("\rReceived: %s\nYou: ", buffer);
        fflush(stdout);
    }
    return NULL;
}

// 发送消息的线程
void *send_messages(void *arg) {
    char buffer[BUFFER_SIZE];
    while (1) {
        printf("You: ");
        fflush(stdout);
        fgets(buffer, BUFFER_SIZE, stdin);

        // 去掉换行符
        buffer[strcspn(buffer, "\n")] = '\0';

        if (strcmp(buffer, "exit") == 0) {
            break;
        }

        send(client_socket, buffer, strlen(buffer), 0);
    }
    return NULL;
}

int main() {
    client_socket = socket(AF_INET, SOCK_STREAM, 0);
    if (client_socket == -1) {
        perror("Socket creation failed");
        exit(EXIT_FAILURE);
    }

    struct sockaddr_in server_addr;
    server_addr.sin_family = AF_INET;
    server_addr.sin_addr.s_addr = inet_addr("127.0.0.1");
    server_addr.sin_port = htons(PORT);

    if (connect(client_socket, (struct sockaddr *)&server_addr, sizeof(server_addr)) == -1) {
        perror("Connection failed");
        close(client_socket);
        exit(EXIT_FAILURE);
    }

    printf("Connected to the server. Type 'exit' to quit.\n");

    pthread_t receive_thread, send_thread;
    pthread_create(&receive_thread, NULL, receive_messages, NULL);
    pthread_create(&send_thread, NULL, send_messages, NULL);

    pthread_join(receive_thread, NULL);
    pthread_join(send_thread, NULL);

    close(client_socket);
    return 0;
}
  1. 编译和运行
    编译服务器端:gcc talk_server.c -o talk_server -lpthread
    编译客户端:gcc talk_client.c -o talk_client -lpthread
    启动服务器:./talk_server
    在新终端中启动客户端:./talk_client
  2. 实际运行

talkc
talc

  1. 声明
    ①该程序仅支持本地通信,不支持跨网络。
    ②服务器端可以同时处理多个客户端连接。
    ③客户端之间可以实时发送和接收消息。
    ④输入 exit 可以退出客户端。

三、参考资料

Linux talk命令教程:如何实时与其他用户进行交流(附实例详解和注意事项)


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