GStreamer开发笔记(三):测试gstreamer/v4l2+sdl2/v4l2+QtOpengl打摄像头延迟和内存

发布于:2025-05-10 ⋅ 阅读:(20) ⋅ 点赞:(0)

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本文章博客地址:https://blog.csdn.net/qq21497936/article/details/147714800

长沙红胖子Qt(长沙创微智科)博文大全:开发技术集合(包含Qt实用技术、树莓派、三维、OpenCV、OpenGL、ffmpeg、OSG、单片机、软硬结合等等)持续更新中…

FFmpeg、SDL和流媒体开发专栏


上一篇:《GStreamer开发笔记(二):GStreamer在ubnutn平台部署安装,测试gstreamer/cheese/ffmpeg/fmplayer打摄像头延迟和内存
下一篇:持续补充中…


前言

  前面测试了多种技术路线,本篇补全剩下的2种主流技术,v4l2+sdl2(偏底层),v4l2+QtOpengl(应用),v4l2+ffmpeg+QtQImage(Image的方式转图低于1ms,但是从yuv格式转到rgb格式需要ffmpeg进行转码耗时)。


Demo

  在这里插入图片描述


注意

  存在色彩空间不准确,不进行细究。


延迟和内存对比

步骤一:v4l2代码测试延迟和内存

  没有找到命令行,只找到了v4l2-ctl可以查看和控制摄像头的参数。
  看gsteamer的源头就是v4l2src,随手写个代码使用v4l2打开摄像头查看延迟,其中v4l2是个框架负责操作和捕获,无法直接进行渲染显示,本次使用了SDL进行显示。
  注意:这里不对v4l2介绍,会有专门的专栏去讲解v4l2的多媒体开发,但是这里使用v4l2的代码写个简单的程序来打开。

sudo apt-get install libsdl2-dev libsdl2-2.0-0

  然后写代码,代码贴在Demo里面
  在这里插入图片描述

  在这里插入图片描述

步骤二:v4l2+QtOpenGL+memcpy复制一次

  在这里插入图片描述

  查看内存:
  在这里插入图片描述

步骤三:v4l2+QtOpenGL+共享内存

  在这里插入图片描述


最终总结

  到这里,我们得出结论,gstreamer基本是最优秀的框架之一了,初步测试不是特别严谨,但是基本能反应情况(比如ffmpeg得fmplay本轮测试是最差,但是ffmpeg写代码可以进行ffmpeg源码和编程代码的优化,达到150ms左右,诸如这类情况不考虑)。
  V4l2+SDL优于gstreamer优于ffmplayer优于v4l2+QtOpenGL优于cheese优于ffmpeg。
  其中v4l2+SDL、gstreamer、fmplayer在内存占用上有点区别,延迟差不多130ms左右。Cheese和v4l2+QtOpenGL延迟差不多
到170ms。Ffmpeg的播放器延迟到500ms左右。


扩展

  这里要注意,大部分低延迟内窥镜笔者接触的都是buffer叠显存的方式,少数厂家使用v4l2+QtOpenGL的方式,经过测试慢了一帧左右。


Demo:V4l2+SDL

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <fcntl.h>
#include <unistd.h>
#include <sys/ioctl.h>
#include <sys/mman.h>
#include <linux/videodev2.h>
#include <errno.h>
#include <SDL2/SDL.h>
#include <SDL2/SDL_pixels.h>

#define WIDTH 640
#define HEIGHT 480

int main() {

    setbuf(stdout, NULL);

    int fd;
    struct v4l2_format fmt;
    struct v4l2_requestbuffers req;
    struct v4l2_buffer buf;
    void *buffer_start;
    unsigned int buffer_length;

    // 打开摄像头设备
    fd = open("/dev/video0", O_RDWR);
    if (fd == -1) {
        perror("打开摄像头设备失败");
        return EXIT_FAILURE;
    }

    // 设置视频格式
    memset(&fmt, 0, sizeof(fmt));
    fmt.type = V4L2_BUF_TYPE_VIDEO_CAPTURE;
    fmt.fmt.pix.width = WIDTH;
    fmt.fmt.pix.height = HEIGHT;
    fmt.fmt.pix.pixelformat = V4L2_PIX_FMT_YUYV;
    fmt.fmt.pix.field = V4L2_FIELD_INTERLACED;

    if (ioctl(fd, VIDIOC_S_FMT, &fmt) == -1) {
        perror("设置视频格式失败");
        close(fd);
        return EXIT_FAILURE;
    }

    // 请求缓冲区
    memset(&req, 0, sizeof(req));
    req.count = 1;
    req.type = V4L2_BUF_TYPE_VIDEO_CAPTURE;
    req.memory = V4L2_MEMORY_MMAP;

    if (ioctl(fd, VIDIOC_REQBUFS, &req) == -1) {
        perror("请求缓冲区失败");
        close(fd);
        return EXIT_FAILURE;
    }

    // 映射缓冲区
    memset(&buf, 0, sizeof(buf));
    buf.type = V4L2_BUF_TYPE_VIDEO_CAPTURE;
    buf.memory = V4L2_MEMORY_MMAP;
    buf.index = 0;

    if (ioctl(fd, VIDIOC_QUERYBUF, &buf) == -1) {
        perror("查询缓冲区失败");
        close(fd);
        return EXIT_FAILURE;
    }

    buffer_length = buf.length;
    buffer_start = mmap(NULL, buffer_length, PROT_READ | PROT_WRITE, MAP_SHARED, fd, buf.m.offset);
    if (buffer_start == MAP_FAILED) {
        perror("映射缓冲区失败");
        close(fd);
        return EXIT_FAILURE;
    }

    // 将缓冲区放入队列
    if (ioctl(fd, VIDIOC_QBUF, &buf) == -1) {
        perror("缓冲区入队失败");
        munmap(buffer_start, buffer_length);
        close(fd);
        return EXIT_FAILURE;
    }

    // 开始视频捕获
    enum v4l2_buf_type type = V4L2_BUF_TYPE_VIDEO_CAPTURE;
    if (ioctl(fd, VIDIOC_STREAMON, &type) == -1) {
        perror("开始视频捕获失败");
        munmap(buffer_start, buffer_length);
        close(fd);
        return EXIT_FAILURE;
    }

    // 初始化 SDL
    if (SDL_Init(SDL_INIT_VIDEO) < 0) {
        fprintf(stderr, "SDL 初始化失败: %s\n", SDL_GetError());
        munmap(buffer_start, buffer_length);
        close(fd);
        return EXIT_FAILURE;
    }

    SDL_Window *window = SDL_CreateWindow("V4L2 Camera", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, WIDTH, HEIGHT, 0);
    if (!window) {
        fprintf(stderr, "创建 SDL 窗口失败: %s\n", SDL_GetError());
        SDL_Quit();
        munmap(buffer_start, buffer_length);
        close(fd);
        return EXIT_FAILURE;
    }

    SDL_Renderer *renderer = SDL_CreateRenderer(window, -1, 0);

    // SDL_PIXELFORMAT_YV12 =      /**< Planar mode: Y + V + U  (3 planes) */
    // SDL_PIXELFORMAT_IYUV =      /**< Planar mode: Y + U + V  (3 planes) */
    // SDL_PIXELFORMAT_YUY2 =      /**< Packed mode: Y0+U0+Y1+V0 (1 plane) */
    // SDL_PIXELFORMAT_UYVY =      /**< Packed mode: U0+Y0+V0+Y1 (1 plane) */
    // SDL_PIXELFORMAT_YVYU =      /**< Packed mode: Y0+V0+Y1+U0 (1 plane) */

//    SDL_Texture *texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_YV12, SDL_TEXTUREACCESS_STREAMING, WIDTH, HEIGHT);
//    SDL_Texture *texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_IYUV, SDL_TEXTUREACCESS_STREAMING, WIDTH, HEIGHT);
    SDL_Texture *texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_YUY2, SDL_TEXTUREACCESS_STREAMING, WIDTH, HEIGHT);
//    SDL_Texture *texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_UYVY, SDL_TEXTUREACCESS_STREAMING, WIDTH, HEIGHT);
//    SDL_Texture *texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_YVYU, SDL_TEXTUREACCESS_STREAMING, WIDTH, HEIGHT);

    int running = 1;
    SDL_Event event;
    while (running) {

        // 处理事件
        while (SDL_PollEvent(&event)) {
            if (event.type == SDL_QUIT) {
                running = 0;
            }
        }

        // 捕获帧
        memset(&buf, 0, sizeof(buf));
        buf.type = V4L2_BUF_TYPE_VIDEO_CAPTURE;
        buf.memory = V4L2_MEMORY_MMAP;

        if (ioctl(fd, VIDIOC_DQBUF, &buf) == -1) {
            perror("出队缓冲区失败");
            break;
        }

        // 更新 SDL 纹理
        SDL_UpdateTexture(texture, NULL, buffer_start, WIDTH);

        // 渲染纹理
        SDL_RenderClear(renderer);
        SDL_RenderCopy(renderer, texture, NULL, NULL);
        SDL_RenderPresent(renderer);

        // 将缓冲区重新入队
        if (ioctl(fd, VIDIOC_QBUF, &buf) == -1) {
            perror("缓冲区入队失败");
            break;
        }
    }

    // 清理资源
    SDL_DestroyTexture(texture);
    SDL_DestroyRenderer(renderer);
    SDL_DestroyWindow(window);
    SDL_Quit();
    munmap(buffer_start, buffer_length);
    close(fd);

    return EXIT_SUCCESS;
}

Demo:V4l2+QtOpenGL+共享内存

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <fcntl.h>
#include <unistd.h>
#include <sys/ioctl.h>
#include <sys/mman.h>
#include <linux/videodev2.h>
#include <errno.h>
#include "DisplayOpenGLWidget.h"
#include <QApplication>
#include <QElapsedTimer>

#define WIDTH 640
#define HEIGHT 480

#include <QDebug>
#include <QDateTime>
//#define LOG qDebug()<<__FILE__<<__LINE__
//#define LOG qDebug()<<__FILE__<<__LINE__<<__FUNCTION__
//#define LOG qDebug()<<__FILE__<<__LINE__<<QThread()::currentThread()
//#define LOG qDebug()<<__FILE__<<__LINE__<<QDateTime::currentDateTime().toString("yyyy-MM-dd")
#define LOG qDebug()<<__FILE__<<__LINE__<<QDateTime::currentDateTime().toString("yyyy-MM-dd hh:mm:ss:zzz")


int main(int argc, char *argv[])
{
    QApplication a(argc, argv);

    DisplayOpenGLWidget displayOpenGLWidget;
    displayOpenGLWidget.show();
    setbuf(stdout, NULL);

    int fd;
    struct v4l2_format fmt;
    struct v4l2_requestbuffers req;
    struct v4l2_buffer buf;
    void *buffer_start;
    unsigned int buffer_length;

    // 打开摄像头设备
    fd = open("/dev/video0", O_RDWR);
    if (fd == -1) {
        perror("打开摄像头设备失败");
        return EXIT_FAILURE;
    }

    // 设置视频格式
    memset(&fmt, 0, sizeof(fmt));
    fmt.type = V4L2_BUF_TYPE_VIDEO_CAPTURE;
    fmt.fmt.pix.width = WIDTH;
    fmt.fmt.pix.height = HEIGHT;
    fmt.fmt.pix.pixelformat = V4L2_PIX_FMT_YUYV;
    fmt.fmt.pix.field = V4L2_FIELD_INTERLACED;

    if (ioctl(fd, VIDIOC_S_FMT, &fmt) == -1) {
        perror("设置视频格式失败");
        close(fd);
        return EXIT_FAILURE;
    }

    // 请求缓冲区
    memset(&req, 0, sizeof(req));
    req.count = 1;
    req.type = V4L2_BUF_TYPE_VIDEO_CAPTURE;
    req.memory = V4L2_MEMORY_MMAP;

    if (ioctl(fd, VIDIOC_REQBUFS, &req) == -1) {
        perror("请求缓冲区失败");
        close(fd);
        return EXIT_FAILURE;
    }

    // 映射缓冲区
    memset(&buf, 0, sizeof(buf));
    buf.type = V4L2_BUF_TYPE_VIDEO_CAPTURE;
    buf.memory = V4L2_MEMORY_MMAP;
    buf.index = 0;

    if (ioctl(fd, VIDIOC_QUERYBUF, &buf) == -1) {
        perror("查询缓冲区失败");
        close(fd);
        return EXIT_FAILURE;
    }

    buffer_length = buf.length;
    buffer_start = mmap(NULL, buffer_length, PROT_READ | PROT_WRITE, MAP_SHARED, fd, buf.m.offset);
    if (buffer_start == MAP_FAILED) {
        perror("映射缓冲区失败");
        close(fd);
        return EXIT_FAILURE;
    }
    displayOpenGLWidget.initDrawBuffer(WIDTH, HEIGHT, true, (char *)buffer_start);

    // 将缓冲区放入队列
    if (ioctl(fd, VIDIOC_QBUF, &buf) == -1) {
        perror("缓冲区入队失败");
        munmap(buffer_start, buffer_length);
        close(fd);
        return EXIT_FAILURE;
    }

    // 开始视频捕获
    enum v4l2_buf_type type = V4L2_BUF_TYPE_VIDEO_CAPTURE;
    if (ioctl(fd, VIDIOC_STREAMON, &type) == -1) {
        perror("开始视频捕获失败");
        munmap(buffer_start, buffer_length);
        close(fd);
        return EXIT_FAILURE;
    }

    int running = 1;
    while (running) {
        // 捕获帧
        memset(&buf, 0, sizeof(buf));
        buf.type = V4L2_BUF_TYPE_VIDEO_CAPTURE;
        buf.memory = V4L2_MEMORY_MMAP;

        if (ioctl(fd, VIDIOC_DQBUF, &buf) == -1) {
            perror("出队缓冲区失败");
            break;
        }
        // 渲染
//        memcpy(drawBuffer, buffer_start, buffer_length);

        displayOpenGLWidget.displayVideoFrame();
        QApplication::processEvents();
        QApplication::processEvents();
        QApplication::processEvents();

        // 将缓冲区重新入队
        if (ioctl(fd, VIDIOC_QBUF, &buf) == -1) {
            perror("缓冲区入队失败");
            break;
        }

    }

    // 清理资源
    munmap(buffer_start, buffer_length);
    close(fd);

    return EXIT_SUCCESS;
}

入坑

入坑一:v4l2打开视频代码不对

问题

  V4l2打开视频代码数据错位
  在这里插入图片描述

原因

  纹理格式不同,但是笔者测试了SDL所有支持的,都不行,不钻了,是需要进行色彩空间转换下才可以(会额外消耗一定延迟,预估10ms以内),我们选个可以的,测试延迟内存即可。

// SDL_PIXELFORMAT_YV12 =      /**< Planar mode: Y + V + U  (3 planes) */
// SDL_PIXELFORMAT_IYUV =      /**< Planar mode: Y + U + V  (3 planes) */
// SDL_PIXELFORMAT_YUY2 =      /**< Packed mode: Y0+U0+Y1+V0 (1 plane) */
// SDL_PIXELFORMAT_UYVY =      /**< Packed mode: U0+Y0+V0+Y1 (1 plane) */
// SDL_PIXELFORMAT_YVYU =      /**< Packed mode: Y0+V0+Y1+U0 (1 plane) */

//    SDL_Texture *texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_YV12, SDL_TEXTUREACCESS_STREAMING, WIDTH, HEIGHT);
//    SDL_Texture *texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_IYUV, SDL_TEXTUREACCESS_STREAMING, WIDTH, HEIGHT);
SDL_Texture *texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_YUY2, SDL_TEXTUREACCESS_STREAMING, WIDTH, HEIGHT);
//    SDL_Texture *texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_UYVY, SDL_TEXTUREACCESS_STREAMING, WIDTH, HEIGHT);
//    SDL_Texture *texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_YVYU, SDL_TEXTUREACCESS_STREAMING, WIDTH, HEIGHT);

解决

  不解决,选择能看清楚的就好了。


上一篇:《GStreamer开发笔记(二):GStreamer在ubnutn平台部署安装,测试gstreamer/cheese/ffmpeg/fmplayer打摄像头延迟和内存
下一篇:持续补充中…


本文章博客地址:https://blog.csdn.net/qq21497936/article/details/147714800


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