c语言第一个小游戏:贪吃蛇小游戏04

发布于:2025-05-14 ⋅ 阅读:(6) ⋅ 点赞:(0)

贪吃蛇向右移动(原理就是删一个头节点,添加一个新节点)

#include <curses.h>

#include <stdlib.h>

struct snake{

        int hang;

        int lie;

        struct snake *next;

};

struct snake *head;

struct snake *tail;

void initNcurse()

{

        initscr();

        keypad(stdscr,1);

}

int  hasSnakeNode(int i,int j)

{

struct snake *p;

        p = head;

        while(p != NULL){

                if(p->hang==i && p->lie==j){

                        return 1;

                }

                p=p->next;

        }

        return 0;

}

void gamepic()

{

        int hang;

        int lie;

        move(0,0);

        for(hang=0;hang<20;hang++){

                if(hang == 0){

                        for(lie=0;lie<20;lie++){

                                printw("--");

                        }

                 printw("\n");

                }

                if(hang>=0 && hang<=19){

                        for(lie=0;lie<=20;lie++){

                                 if(lie==0||lie==20){

                                         printw("|");

                                 }else if(hasSnakeNode(hang,lie)){

                                        printw("[]");

                                 }

                                 else{

                                         printw("  ");

  }

                        }

                        printw("\n");

                }

                if(hang == 19){

                        for(lie=0;lie<20;lie++){

                                 printw("--");

                        }

                        printw("\n");

                }

          }

          printw("by shijintao");

          printw("\n");

   }

void addNode()//程序每调用一次这个函数就会新搞个new,开辟一个新的内存给new

{

        struct snake *new;

        new =(struct snake *)malloc(sizeof(struct snake));

        new->hang=tail->hang;

        new->lie=tail->lie+1;

        tail->next = new;

        tail = new;

        new->next = NULL;

}

void  initSnake()

{       

    head = (struct snake *)malloc(sizeof(struct snake));

        head->hang=2;

        head->lie=2;

        head->next=NULL;

        tail = head;

        addNode();

        addNode();

}

void deleteNode()

{

        struct snake *p;//这个p是为了释放旧节点,避免内存泄漏

        p = head;

        head = head->next;

        free(p);

}

void moveSnake()

{

        addNode();

        deleteNode();

}

int main()

{

                int con;

                initNcurse();

                initSnake();

                gamepic(); //这边都还是初始化贪吃蛇,就是游戏刚进入有个默认的小蛇

                while(1){

                      con = getch();

                      if(con == KEY_RIGHT){

                           moveSnake();

                           gamepic();  //这个是刷新地图的效果,就是重新捕获地图

                      }

                }

                getch();

                endwin();

                return 0;

}

知识点:

       这个是ncurse的特性

  • move(y, x) 用于将光标移动到屏幕上的指定坐标位置
  • (0, 0):表示屏幕的左上角(第一行、第一列)。

这边有个move(0,0)函数添加到了gamepic函数中,是因为这个ncurse程序输出时候光标在最尾巴,所以我们按-->方向键的时候,内容随着光标位置显示地图,就像这样

如何解决?才能像我们需要的效果

那么ncurse里面有个函数叫做move可以改变光标的位置,我们肯定是想要得到一个图的,然后我们使用move函数相当于覆盖了之前的地图,达到了我们的效果

 move函数要放在gamepic函数的循环遍历前面

我们实现蛇向右走的原理其实就是按-->的时候,把头节点删掉,然后尾巴后面增加新节点。然后利用ncurse的move函数将光标重置随后生成的图覆盖之前的图,就达到了看上去的按-->键往右移动的效果

这个就是按右方向键可以获得响应到相关代码:

调用这个moveSnake()函数后其实链表已经发生了变化,但是要重新扫描一下地图才会显示,所以有 gamepic();这个函数的再次调用

 while(1){

             con = getch();

             if(con == KEY_RIGHT){

                  moveSnake();

                  gamepic();

             }

         }

贪吃蛇撞墙

人想的蛇头是我们链表的尾节点,这点要分清楚

如果尾节点的hang和lie与边界的行和列重合就表示撞墙了

撞墙就是判断链表尾节点的行和列是否等于地图边界的行和列的值,如果等于了,那么就释放内存,重新初始化成刚开始head还是NULL的时候

#include <curses.h>

#include <stdlib.h>

struct snake{

        int hang;

        int lie;

        struct snake *next;

};

struct snake *head=NULL;

struct snake *tail=NULL;

void initNcurse()

{

        initscr();

        keypad(stdscr,1);

}

int  hasSnakeNode(int i,int j)

{

        struct snake *p;

        p = head;

        while(p != NULL){

                if(p->hang==i && p->lie==j){

                        return 1;

                }

                p=p->next;

        }

        return 0;

}

void gamepic()

{

        int hang;

int lie;

        move(0,0);

        for(hang=0;hang<20;hang++){

                if(hang == 0){

                        for(lie=0;lie<20;lie++){

                                printw("--");

                        }

                 printw("\n");

                }

                if(hang>=0 && hang<=19){

                        for(lie=0;lie<=20;lie++){

                                 if(lie==0||lie==20){

                                         printw("|");

                                 }else if(hasSnakeNode(hang,lie)){

                                        printw("[]");

                                 }

                                 else{

                                         printw("  ");

                                 }

                        }

                        printw("\n");

                }

                if(hang == 19){

                        for(lie=0;lie<20;lie++){

                                 printw("--");

                        }

                        printw("\n");

                }

          }

          printw("by shijintao");

          printw("\n");

   }

void addNode()

{

        struct snake *new;

        new =(struct snake *)malloc(sizeof(struct snake));

        new->hang=tail->hang;

        new->lie=tail->lie+1;

        tail->next = new;

        tail = new;

        new->next = NULL;

}

void  initSnake()

{

        struct snake *p;

        while(head != NULL){//如果这个游戏第一次运行,head是空的,不会运行这个代码

             p=head;

             head=head->next;

             free(p);

        }

        head = (struct snake *)malloc(sizeof(struct snake));

        head->hang=2;

        head->lie=2;

        head->next=NULL;

        tail = head;

        addNode();

        addNode();

}

void deleteNode()

{

        struct snake *p;

        p = head;

        head = head->next;

        free(p);

}

void moveSnake()

{

        addNode();

        deleteNode();

        if(tail->hang==0||tail->hang==20||tail->lie==20||tail->lie==0){

                initSnake();

        }

}

int main()

{

                int con;

                initNcurse();

                initSnake();

                gamepic();

                while(1){

                      con = getch();

                      if(con == KEY_RIGHT){

                           moveSnake();

                           gamepic();

                      }

                }

                getch();

                endwin();

                return 0;

}

代码优化点:

        initSnake()这段函数添加了while()这段代码,作用是用于释放链表内存的,因为游戏死亡后,贪吃蛇会重新回到初始位置上,那么我们要将旧的链表的每一项节点拿去释放掉,避免内存泄漏,当然第一次玩的时候head是空的,不会运行while这段代码,只有死后head才会不为NULL,才会运行。

void  initSnake()

{

        struct snake *p;

        while(head != NULL){//如果这个游戏第一次运行,head是空的,不会运行这个代码

             p=head;

             head=head->next;

             free(p);

        }

        head = (struct snake *)malloc(sizeof(struct snake));

        head->hang=2;

        head->lie=2;

        head->next=NULL;

        tail = head;

        addNode();

        addNode();

}

主要的算法在这:用于判断是否到边界

void moveSnake()

{

        addNode();

        deleteNode();

        if(tail->hang==0||tail->hang==20||tail->lie==20||tail->lie==0){

                initSnake();//如果值相等了,说明蛇撞墙死了,然后蛇复活,调用这个函数就是从新开                                        始,让蛇的坐标回到初始位置

        }

}


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